Spore Patch. 9 replies

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BlitZ, The 57th

Fack, Fack you, Fack that

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20th April 2007

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#1 10 years ago

So, has anyone gone through a crash in spore after patching it?

I've crashed like 3 times ever since I've gotten the patch, and I never crash in spore before.... It mostly crashes at space stage(very random)

Plus the graphic changes seemed to have made loading ship models and buildings and SFXs slower, forced me to tweak down my settings....




SiLink

(JAWA) Leader

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13th February 2005

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#2 10 years ago

I've kind of given up on Spore, I got to the centre of the galaxy and made most of my enemies into allies.. money is very easy to get now with the device you get at the end of the game. To be honest I don't get enjoyment out of making planets or finding new life so nothing really compels me to play any more which is quite a big flaw considering people have the potential to play this continuously...

What exactly was fixed/changed/added in the patch? So far all I've heard is the same thing you said ... that it just crashes people more.




iDeekz

Sniper Regiment

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15th February 2008

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#3 10 years ago

I haven't even played Spore yet. I have to say it looks great, but the feedback from it isn't too good.




Commissar MercZ

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29th January 2005

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#4 10 years ago

This is a result of the community overhyping it... I don't have the game, but it is necessary to post the change log in threads like these. Features

  • New Cheat: "evoadvantage". Enter this cheat when are starting a new Creature game to choose any creature from the Sporepedia. Start a new game with one of your more evolved creatures!
  • Display part statistics when you are in Build mode. Rollover any part and hold down the 'i' key.
  • New Cheat: "blocksmode". Turns creatures into their blocky representations.
  • More style filters. Open the cheat window and type: "stylefilter -microscope" or "stylefilter -norainbows" or "stylefilter -nextgen" to see the new styles
  • Added 70 new planet scripts with a low terraform score, especially of the "hot and high atmosphere" type

Graphics/Aesthetics

  • Animation improvements
  • Improved the planets fogging, blooming and lighting
  • Fixed animation issues with tool handling, hand walking and some of the more oddly shaped creatures

Tuning

  • Creature phase: Improved the pacing towards the end of the game, and increased the challenge in Normal and Hard modes.
  • Tribe phase: Increased the challenge in Normal and Hard difficulty modes.
  • Civilization phase: Increased the challenge in Normal and Hard difficulty modes.
  • Space phase: Made Empires in Easy and Normal modes demand reasonable amounts of money in exchange for peace and adjust the level of punishment if the player doesn't pay
  • Space phase: Made disasters less likely to occur in Easy and Normal modes and increased the time between each attack from the enemy empire when the player is at war.

Miscellaneous

  • Creature phase: Improved the way posse members behave during threatening situations and fights.
  • Space phase: Made finding your home world and colonies easier in the Galactic view.
  • Tribe phase: Made it so that tribe members can travel on steep hills if they need to do so now, but their speed will be reduced a lot.
  • Fixed an issue with attacks not working on some bigger animals and larger animals not dying correctly
  • Fixed collect mission not completing correctly when all parts have been collected
  • Fixed problems with the "Rolling Thunder" and "Déjà Vu" achievements not being awarded as they should
  • Fixed floating parts not being deducted from the budget when loaded into creator
  • Fixed an issue with the rotation rings not resizing correctly when a part was resized and improved their look
  • Fixed an issue where the terraforming score of planet could differ when revisiting a solar system
  • Fixed the keyboard controls for zoom & pitch in the Colony Planner not working properly
  • Fixed a crash that could occur when watching an epic creature attack a city
  • Fixed some issues where the game would freeze when using the Creature Tweaker tool or when capturing a planet in solar view
  • Fixed an issue where not all tribe members would obey the raid order when a large group was ordered to raid
  • Fixed an issue where banning a creation from one of your other saved games would black out the main menu



FireStormz

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22nd December 2006

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#5 10 years ago

A patch already? Wow..




Zanatue

The Brooding Shadow

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13th September 2006

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#6 10 years ago

FireStormz;4588687A patch already? Wow..[/QUOTE]

Don't act so surprised patches for this game are actually late by other's standards some patches come out a week after a game has been released these days. Some devs rush their games soo much they're bound to have epic bugs that need fixing quickly.

[QUOTE=-={Stalwart Death}=-;4587867]So, has anyone gone through a crash in spore after patching it?

I've crashed like 3 times ever since I've gotten the patch, and I never crash in spore before.... It mostly crashes at space stage(very random)

Are you kidding dude? My game crashed a lot before this patch it was a true miracle for me as the patch seemed to do the exact opposite for me and fixed all the crashing so now I can finally enjoy this game.




BlitZ, The 57th

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20th April 2007

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#7 10 years ago

No I'm not kidding, I've never crashed before the patch at all. Its only after the patch where I'll crash after long periods of playing.




Mr. Matt VIP Member

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#8 10 years ago

The patch hasn't made my game crash to desktop, but it has made various things (including my creature, all of the buildings in cities, my space ship, enemy space ships, etc) invisible. The only way I can see them again is to quit to the menu and change the size of the graphics cache, which only works for a short while before it gets just as bad as before. Which is a shame because I was enjoying it, but now I can't play it until they release a new patch to fix the old patch (which will probably create new and original problems for me to enjoy).

I would just re-install the game, but EA's draconian DRM system puts me off that idea.

Bloody EA. What happened to the EA of old?!




BlitZ, The 57th

Fack, Fack you, Fack that

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#9 10 years ago

Yeah the graphics being invisible, I get that too, but it isn't permanently invisible. It just takes a little while to load them in, but usually allows you to take in over 1000 damage if you don't move and dodge. (UFO attack scenario)

The shadows setting I found, to really take a long time to load even if its on medium.




Mr. Matt VIP Member

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#10 10 years ago

Mine remain invisible. In fact the longer you play, the more things turn invisible, and they don't come back.