SW:TFU2 Review 12 replies

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G.R.A.E.M.E. VIP Member

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#1 7 years ago

Finished the game today, and posted a review elsewhere. Not all too big, but a general view of what I thought about the gameplay.

"I´d like to start off by saying that the game definitely is worth the price. The Force Unleashed II shares a lot of similarities to the first one. Many are much more improved, mainly combat. So, if you like the first, I'd say you should get this one, too. There's not very much to say, but I'll keep it short and good, and will avoid storyline spoilers. Cinematic [[COLOR="lime"]+[/COLOR]]: very, very well done. It's somehow much more 'realistic' than before, and also much more 'immersive'. I also love how the cinematic scenes are not ignoring which lightsaber color you chose. In The Force Unleashed, it did. I'm trying not to spoil anything, so I won't talk about the scenes near the end. It was quite emotional if you ask me! Combat [[COLOR="Lime"]+[/COLOR]]: much more improved, as aforementioned. While you do keep most powers from The Force Unleashed, The Force Unleashed II has some new cool things too, such as the ability to mind trick, and use "fury", which can be seen in the demo as well. Enemies are not much more harder than The Force Unleashed. In-fact, the difficulties in this one seem to be much more easier compared to the first (easy compared to padawan in the first, etcetera). Playtime [[COLOR="Red"]-[/COLOR]]: the amount of time needed to finish the game isn't really that much impressive, to be honest -- a good 6-7 hours. I expected it to be much longer than it was. The campaign has 9 levels in total, so I could imagine. Rating on a scale of 1 to 10 [COLOR="Lime"]Originality: 8.5/10[/COLOR] [COLOR="lime"]Story: 9.5/10[/COLOR] [COLOR="lime"]Cinematic: 9.5/10 [/COLOR][COLOR="Red"]Playtime: 5.5/10[/COLOR] [COLOR="lime"]Overall: 8.25/10[/COLOR]"

Also, I guess it's good to say that they've improved another nice thing: the ending isn't forced upon you like SW:TFU. You may choose either the light- or dark-side ending, by pressing LT or RT. Each has a different cinematic scene. Finished it as light-side myself. I'd also imagine light-side is canon, as seen in the first.

So, if you want it but are doubting, get it. That is, if you liked the first one.


Formerly known as Graeme and Arld.



Guest

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#2 7 years ago

The overall critic reviews were what I expected, I'm glad to hear a fan of the first game liked the second, I was planning on asking for it for my birthday coming up in two weeks, so I'll most likely get to experience it for myself then




random_soldier1337

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#3 7 years ago

The only thing I'd like to ask about is how is the PC port this time? And also is there anything other than the single player campaign to play or is that it??




SuperSmeg

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#4 7 years ago
Siddharth Gupta;5416857The only thing I'd like to ask about is how is the PC port this time? And also is there anything other than the single player campaign to play or is that it??

There is no PC port. ;)




Serio VIP Member

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#5 7 years ago

I didn't see much mention of the story beyond the 9.5 score. I've seen people rage(they usually do when it's a Star Wars game) about the story more than usual. How much retconning is going on, and how many twists are there? As for the nine levels, that's not too bad. It seems the usual story for a game runs between 4-9 hours nowadays, so 6-7 is pretty average for a franchise game.

Billz1282;5416863There is no PC port. ;)

And that is a blessing, judging from the previous game. (I seem to have been proven wrong by Count Chocula.)




Chocu1a

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2nd August 2005

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#6 7 years ago
Billz1282;5416863There is no PC port. ;)

Whaaat? I beg to differ. It is definitely released on the PC. Graphics options are limited, & there is no vsync support & the game suffers horribly from screen tearing. If you force vsync from drivers, all the cutscenes stutter horribly. Oh, yeah, it is still capped at 30fs.

It is really kind of a boring hack & slash. The first was way better story-wise, imho.




G.R.A.E.M.E. VIP Member

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#7 7 years ago
Serio;5416881I didn't see much mention of the story beyond the 9.5 score. I've seen people rage(they usually do when it's a Star Wars game) about the story more than usual. How much retconning is going on, and how many twists are there? As for the nine levels, that's not too bad. It seems the usual story for a game runs between 4-9 hours nowadays, so 6-7 is pretty average for a franchise game.

I didn't mention much regarding the story as I wanted to avoid telling possible spoilers.

But I could say that the story, generally, does not have many 'twists' (depends on what you consider as real plotline twists). I must say though, it's hard to explain the story without spoiling it, so I recommend playing it.


Formerly known as Graeme and Arld.



darkclone

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#8 7 years ago

As a massive fan of the first (and of the Jedi Knight series, which I believe Force Unleashed to be the successor of) I was let down.

Took me 5 hours to complete it on Medium, and that was with checking around for holocrons.

Yes, the gameplay's better; fighting, targeting, and general killing are all easier, but more repetitive, since the enemies are less varied. There are less bosses, thus less awesome finishing sequences and.. well I'll put it in a spoiler, because I will just give the story away if I rant any more.

Spoiler: Show

THE ADVERTS LIED.

Yoda's in it for all of 30 seconds, and says "I don't care" from a Jedi's point of view.

Boba Fett is in it for all of 10 seconds, despite being a massive part of the plot. I've no idea how Lucasarts managed to do that.

The fight with Vader was completely lacklustre, he was unbelievably easy. Those who played the first will remember the agony of fighting him and failing constantly. I did it in one, twice (to see both endings). It's not even like the finishing move was difficult to time, or required serious button mashing to overpower him.

(by the way, this is in no order. Just whatever occurs to me.)

They got rid of Lightning Shield! Hurrah! That was useless! And they replaced it with Mind Trick. Which I used on 2 occasions. The first when I first learned it, the second when fighting Vader. It never crossed my mind to use it in a fire fight, since it doesn't affect the big guys, and you can mow through stormtroopers like.. well someone mowing a field of stormtroopers with a lightsaber.

Graphics? Nice, but irrelevant. Sorry, but only the other day I finished Final Fantasy 7, a 13 year old game with horrible graphics compared to today's games, and I enjoyed that so much more.

Soundtrack? It was all recycled from the original soundtrack, the first game, added with a couple of slight remixes. Yes, I know it's a good soundtrack, but you can't compliment a game on something it's taken directly from other sources.

THREE FUCKING LOCATIONS? WHAT THE FUCK? Seriously, Kamino was nice, but we've all seen it in Episode 2, Battlefront 2 and I'm sure in a few other Star Wars things. Cate Neimoidia. BEAUTIFUL. Dagobah? I discount that completely since there's fuck all to do there. The Salvation? Meh, we've seen so many starship interiors, they all just feel the same (also, what's the deal with trying to stop the Empire destroying the engine, but you just go right ahead and blow up loads of pieces to get to them?). And Kamino again. What? Boring. The original took us all over the place, and everywhere felt new and different to anywhere else we'd seen in Star Wars. Yes, we saw Felucia twice, but it was a different level, and we were fighting the Empire second time round. And Rancor's. Where the fuck were the Rancors? Sure, we killed something that eats Rancors like I eat popcorn chicken, but please, I wanna killed loads of different things in different ways.

Which leads me to the enemies. Stormtroopers! Hordes of them! Boring. Jumptroopers! More easy to kill than the first, and with less powerful weapons, meh. Scoutroopers! Still annoying as fuck, and thusly interesting, but they're not new. Imperial Guard with the exact same lightsabre stance as us! Wait, seriously, Lucasarts; have you just copied Starkiller's model, reskinned him and taken his force powers away? Yes, yes you have. Sith Acolyte; not bad, but never really did any damage at all to me, since they attack about as often as a comatose rabbit. Carbonite Freezer droid. Big shield makes it invincible! Oh wait, we can grip it and press X a few times and then just lightning it to death. AT-Rocket-Firing-Things. Just press L2 at the right time (which is actually a rather large window) and they'll die quite easily. Or you can lightning them to death.

Other enemies, like the Big shielded Incinerator droid, were just further clones of previous enemies.

Except the Terror Droids, which were interesting. The little spiders were pathetic though, one Force Repulse can easily kill 20 (seriously, check the challenges. there's one where you face waves of Terror Droids, and the enemy count drops by 20 when you do a Repulse). Those invisible dudes (dark side ending to the original anyone?) were tricky, but spamming lightning will get them, and eventually they pose zero threat. The Grievous droid (because it has the face of General Grievous, if you don't see that then there's something wrong with you) was dull. The boss droid on the Salvation was actually a decent boss, it's a shame it was really difficult to control once you took over it, could've had some fun rampaging with it.

I'm going to leave that there for now.

I honestly think this game shouldn't have been made. The Force Unleashed was a game I would've killed for a sequel to, and for that reason there shouldn't have been one. Or there should only have been a successor, as in a game that is updated like 2 is, but with a completely different story. Maybe pre-Episode 1, or back to the Jedi Knight series, or even following Kota and a new apprentice of his. Just not this.

Hopefully the sequel to this will be out shortly, but under the name "Force Unleashed 2, Part 2" because this isn't a complete game by any standards.




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#9 7 years ago

darkclone;5417426As a massive fan of the first (and of the Jedi Knight series, which I believe Force Unleashed to be the successor of) I was let down.

Took me 5 hours to complete it on Medium, and that was with checking around for holocrons.

Yes, the gameplay's better; fighting, targeting, and general killing are all easier, but more repetitive, since the enemies are less varied. There are less bosses, thus less awesome finishing sequences and.. well I'll put it in a spoiler, because I will just give the story away if I rant any more.

Spoiler: Show

THE ADVERTS LIED.

Yoda's in it for all of 30 seconds, and says "I don't care" from a Jedi's point of view.

Boba Fett is in it for all of 10 seconds, despite being a massive part of the plot. I've no idea how Lucasarts managed to do that.

The fight with Vader was completely lacklustre, he was unbelievably easy. Those who played the first will remember the agony of fighting him and failing constantly. I did it in one, twice (to see both endings). It's not even like the finishing move was difficult to time, or required serious button mashing to overpower him.

(by the way, this is in no order. Just whatever occurs to me.)

They got rid of Lightning Shield! Hurrah! That was useless! And they replaced it with Mind Trick. Which I used on 2 occasions. The first when I first learned it, the second when fighting Vader. It never crossed my mind to use it in a fire fight, since it doesn't affect the big guys, and you can mow through stormtroopers like.. well someone mowing a field of stormtroopers with a lightsaber.

Graphics? Nice, but irrelevant. Sorry, but only the other day I finished Final Fantasy 7, a 13 year old game with horrible graphics compared to today's games, and I enjoyed that so much more.

Soundtrack? It was all recycled from the original soundtrack, the first game, added with a couple of slight remixes. Yes, I know it's a good soundtrack, but you can't compliment a game on something it's taken directly from other sources.

THREE FUCKING LOCATIONS? WHAT THE FUCK? Seriously, Kamino was nice, but we've all seen it in Episode 2, Battlefront 2 and I'm sure in a few other Star Wars things. Cate Neimoidia. BEAUTIFUL. Dagobah? I discount that completely since there's fuck all to do there. The Salvation? Meh, we've seen so many starship interiors, they all just feel the same (also, what's the deal with trying to stop the Empire destroying the engine, but you just go right ahead and blow up loads of pieces to get to them?). And Kamino again. What? Boring. The original took us all over the place, and everywhere felt new and different to anywhere else we'd seen in Star Wars. Yes, we saw Felucia twice, but it was a different level, and we were fighting the Empire second time round. And Rancor's. Where the fuck were the Rancors? Sure, we killed something that eats Rancors like I eat popcorn chicken, but please, I wanna killed loads of different things in different ways.

Which leads me to the enemies. Stormtroopers! Hordes of them! Boring. Jumptroopers! More easy to kill than the first, and with less powerful weapons, meh. Scoutroopers! Still annoying as fuck, and thusly interesting, but they're not new. Imperial Guard with the exact same lightsabre stance as us! Wait, seriously, Lucasarts; have you just copied Starkiller's model, reskinned him and taken his force powers away? Yes, yes you have. Sith Acolyte; not bad, but never really did any damage at all to me, since they attack about as often as a comatose rabbit. Carbonite Freezer droid. Big shield makes it invincible! Oh wait, we can grip it and press X a few times and then just lightning it to death. AT-Rocket-Firing-Things. Just press L2 at the right time (which is actually a rather large window) and they'll die quite easily. Or you can lightning them to death.

Other enemies, like the Big shielded Incinerator droid, were just further clones of previous enemies.

Except the Terror Droids, which were interesting. The little spiders were pathetic though, one Force Repulse can easily kill 20 (seriously, check the challenges. there's one where you face waves of Terror Droids, and the enemy count drops by 20 when you do a Repulse). Those invisible dudes (dark side ending to the original anyone?) were tricky, but spamming lightning will get them, and eventually they pose zero threat. The Grievous droid (because it has the face of General Grievous, if you don't see that then there's something wrong with you) was dull. The boss droid on the Salvation was actually a decent boss, it's a shame it was really difficult to control once you took over it, could've had some fun rampaging with it.

I'm going to leave that there for now.

I honestly think this game shouldn't have been made. The Force Unleashed was a game I would've killed for a sequel to, and for that reason there shouldn't have been one. Or there should only have been a successor, as in a game that is updated like 2 is, but with a completely different story. Maybe pre-Episode 1, or back to the Jedi Knight series, or even following Kota and a new apprentice of his. Just not this.

Hopefully the sequel to this will be out shortly, but under the name "Force Unleashed 2, Part 2" because this isn't a complete game by any standards.

I personally was upset that they made a sequel at all, mainly because I loved the canon ending of TFU, and I thought it ended beautifully. But apparently LucasArts didn't want it to have an ENDING.... oh well




SuperSmeg

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#10 7 years ago

Count_Chocu1a;5416882Whaaat? I beg to differ. It is definitely released on the PC. Graphics options are limited, & there is no vsync support & the game suffers horribly from screen tearing. If you force vsync from drivers, all the cutscenes stutter horribly. Oh, yeah, it is still capped at 30fs.

It is really kind of a boring hack & slash. The first was way better story-wise, imho.

Seems I was wrong, even though a PC version is non existant on Amazon UK.

Anyway, from the reviews, i'm starting to wish I hadn't ordered it, and it hasn't even been delivered yet! Amazon UK seems to be slower than snails these days.




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