Hi, I am programming a simple civilization growth simulation based on civilization 4 for one of my clases. Our simulation however focuses on only terrain and terrain improvements for growth. I have played the game and understand how the population allocates tiles, which results in the amount of food you attain per turn which gets added to your surplus. However there are some things I could use some help on.
- I am unsure where production values come from, as they do not seem to relate to the tiles allocated by the population
- I am unsure of the best way to build growth in the smallest time, using only workers to improve tiles, and building city enhancements. Ignoring defense, health, and other features.
- I could use more information on the basic terrain improvements that can be done
- I am also unsure of how building workers works, sometimes I see that it adds food with production, and food growth stops, other times worker units are built only using production values.
Your help would be greatly appreciated. Thank You.:)
7th December 2003
Hi! I don't know all the details myself, but most of the game-mechanics are described at civfanatics.com . As for the first point, each tile has a different amount of productivity-points that are added to a city if that city allocates population to the tile. This value can be changed with improvements (for example with mines). The overall-value for a city is multiplied with a factor which changes with the city-improvements (a factory increases production by 100%).
1) I think Fancypants pretty much said it. 2) I don't know if it is the best way to build growth in the smallest time but I just automate my workers and it seems to do the trick. 3) Here is a list of as the link suggests, terrain improvements: http://www.civ4wiki.com/wiki/index.php/Terrain_improvements 4) As far as workers go, all I know is they cost 60 "hammers" or production points or whatever you want to call it.
7th December 2003
I think workers also need upkeep in the form of food, or was that just settlers?