I'm spending a year dead for tax reasons.
15th December 2002
Valve has made some changes to the revenue sharing system on Steam, and it's bad news for indie game developers, as the new split seems to work very much in the favour of big game developers, putting indie developers at a disadvantage.
Traditionally, the split between developers and Steam has always been 70% to the developer, and 30% to Valve. The cut that Valve takes however is now going down depending on how much money the game makes, which in real terms means if a game earns over $10 Million, Valve will only take 25%, and If it ears over $50 Million, the slice will only be 20%.
Valve stated in a post on Steam that their intention with all this is to encourage big game developers with the ever increasing costs of bringing AAA titles to gamers, especially on PC where piracy is generally more prevalent.
The news hasn't gone down well in the Indie community, however, who have described the move as a "slap in the face", knowing their games will never have the opportunity to reach such lofty thresholds.
Arguably the studios that are developing games on less budget and with fewer resources would be far more appreciative of an increase in their cut, the opposite of what Valve has proposed here today.
The good news however is that the split isn't increasing in Valve's favour, so developers won't be making less than they currently are as a result of this change, with other developers coming to Valve's defence, arguing that preserving the AAA ecosystem will help maintain the longevity of the Steam platform, meaning more money for everyone.
So what do you think of Valve's move to give more money to the best performing games? Let us know in the comments below!
Danny King | Community Manager | GameFront.com
World's most disgruntled gamer
6th September 2016
Valve can go succ a dicc. Their heads are so up their own asses that they come back in the same position but covered in shit.
I'm not sure what Valve's game here is. This is a very short term income boost. Sure, you help big companies, but it's the big companies that are less likely to suffer anyway, whereas if you help smaller groups, those groups can afford to bring even more games to your platform, with an even greater quality to them.
I feel like they're using machine learning to make their business decisions.
Given how Artifact is just some monetized crap with no love or thought to it, I wouldn't be surprised with Valve making out of touch decisions like this. Valve is sadly just a name now, it's been so long since they done anything that really stuck out to me. Also, not sure how this will really help consumers when big companies add microtransactions and other monetization schemes eventually anyhow.
Voice of joy and sunshine
26th May 2003
Valve is in a rather unenviable position in that all the alternatives are shit. ¬_¬ Lack of viable competition kinda stiffles your growth.
So small developers are complaining because Valve is giving a bigger discount to larger developers? But that is normal; larger, more important clients always get a better deal. Besides, if Valve manages to attract more customers the additional revenue will partly go back into their infrastructure, which will be beneifical for smaller developers.
People seem to think of it in terms of Valve giving money away; but the actual goal of this seems to be to attract investors.