I don't know how many here have kept up to date with this, but a few weeks ago, InXile Entertainment created a Kickstarter Project for Wasteland 2. They initially wanted only $900,000, with the remaining $100,000 being provided by the CEO of InXile Entertainment. As of right now, the project has reached $1.5 in funds donated by various gamers who wish to see the project completed.
For those unaware, Wasteland was the spiritual predecessor to the Fallout series. It's a dark, satirical RPG set in a post-apocalyptic wasteland in the 21st century, after a nuclear war in 1998. It had a sequel, Fountain of Dreams, but it never gained quite the same popularity the original game had.
Now, I've never actually played the original Wasteland, since it's nigh impossible to find anywhere today, but from merely the descriptions of the game I am quite excited at the prospect of a sequel.
Here's a link to InXile's Wasteland 2 kickstarter; Wasteland 2 by inXile entertainment — Kickstarter And to the project's page on their website; The Wasteland Chronicles | Development of Wasteland 2 by inXile entertainment
Anyone who played the original Wasteland, with any thoughts to add to this? Is it a good idea to bring back a project over 20 years after the first game? Can it be as successful as that?
I'll have to pirate this when it comes out... I'll have to remember to donate to his next project though.*
Note sarcasm/based on the story of the pirate who donated 10K that is in an announcement.
If I had some $ to spare I'd send it his way...
I wonder if anyone ha thought about how many fewer purchases there will be after the game is done :p
The numbers add up to roughly $50 donated per person. Is that considered a preorder for those people, or do they have to buy the game as well?
There seems to be some good ideas in the styling of the game, but top-down perspective in anything other than strategy games is so outdated I wonder if all those jokes about modernizing will come back to bite him on the ass.
There's no reason you can't control a squad or even split them up and place them individually with third person view. IO Interactive's Freedom Fighters did it quite well, and it was more shooter than RPG.
I'm not saying they should make it a shooter, I'm just saying even some shooters have incorporated the kind of squad features he's talking about without clinging to old 2D game perspectives.
I just get the feeling this will have a cult following at best and viewed by many as another isometric value game to pass on.
If you donate at least $15 you get a copy of the game, and at certain other values you get even more copies and collectibles.
The top donating prize is a private party.