What makes a strategy game good? 9 replies

Please wait...

Guest

I didn't make it!

0 XP

 
#1 8 years ago

What makes a strategy game good?

[INDENT] Well, my main question is pretty much exactly what the topic says, but I'll give you a quick explanation of why I'm asking first. If you don't care, just skip ahead to the questions below. I'm asking this because I've got a project in school, and my group decided to design a game. What we're thinking is a TURN-BASED (people tend to miss that part) strategy game, with some elements of a RPG, such as soldiers gaining experience from battles. I'm not going to share the details, as I don't want it to influence your comments, but we've got a pretty good idea of we want the game to be like. Now we want to know what others like too.

Now, to the questions. You don't have to answer every question, or any of them, as long as you try to keep your comments relevant. We just want to know what people like, and these questions are just examples of information we'd find interesting.

* What do you like in your strategy games?

* What is your favorite strategy game? What do you like about it? What do you dislike about it?

* Are there any features or aspects of a game which you've thought was great, or awful?

* Do you prefer strategy games which are realistic, or do you prefer strategy games which include fantasy races and magic?

Any comments you have on this would be appreciated as long as it is relevant.

Thanks in advance. [/INDENT]




Brko

Sanity...is for the weak!

50 XP

27th May 2010

0 Uploads

438 Posts

0 Threads

#2 8 years ago

Well,i don't really like turn based strategies,but i will gladly answer to your questions...well at least some of them :)

1. I like realism,and i like to see that there are many mods available for download. 2. My favourite strategy is Company of Hereos.What i like about it is the way how soldiers behave in certain circumstances.For example:when someone is fireing at them they don't just stand in place,they are going prone,getting suppresed,using cover... Anyway, soldiers fire at each other for too long,it takes a lot's of time til they get killed (same thing with tanks) and that's what i dislike.Anyway,there are a lot of mods that make the game better. 3. I prefer strategy games that are realistic. That's it from me :)




Guest

I didn't make it!

0 XP

 
#3 8 years ago
iMogwai;5394237What do you like in your strategy games?[/QUOTE] Building my base and destroying the enemy base. =p
iMogwai;5394237What is your favorite strategy game?[/QUOTE] Command & Conquer. The first one. It's real time, not turn-based, though.
Spoiler: Show
Spoiler: Show
iMogwai;5394237What do you like about it?[/QUOTE] Almost everything. It's completely outdated for today's standards, but I would love to play it again anyway. [QUOTE=iMogwai;5394237]What do you dislike about it?
Some missions are (or should I say were) quite hard to complete, especially NOD missions. [QUOTE=iMogwai;5394237]Are there any features or aspects of a game which you've thought was great, or awful?
Great soundtrack and nice cutscenes made with live actors.
Spoiler: Show
[QUOTE=iMogwai;5394237]Do you prefer strategy games which are realistic, or do you prefer strategy games which include fantasy races and magic?

Realistic.




Sadim-Al-Bouncer

shaken - not stirred

50 XP

9th June 2009

0 Uploads

8,262 Posts

0 Threads

#4 8 years ago

iMogwai;5394237[B]Now, to the questions. You don't have to answer every question, or any of them, as long as you try to keep your comments relevant. We just want to know what people like, and these questions are just examples of information we'd find interesting.

* What do you like in your strategy games?

* What is your favorite strategy game? What do you like about it? What do you dislike about it?

* Are there any features or aspects of a game which you've thought was great, or awful?

* Do you prefer strategy games which are realistic, or do you prefer strategy games which include fantasy races and magic? [/INDENT]

1. Decent graphics, mod support, leveling and upgrade system, multiplayer capabilities.

2. Star Wars Empire at War (along with the addon). It's a fun game, still has a good community playing online and cranking out mod. I'm also a big Star Wars fan. =p I don't exactly like how repetitive the game can get, though, and needs more available stuff.

3. Multiplayer, multiplayer, multiplayer! That's what gaming is all about these days.

4. Not magic. But sci-fi and realistic strategy (WWII type stuff) are my preferred type.




Granyaski VIP Member

High as a kite

107 XP

29th May 2008

0 Uploads

11,881 Posts

1 Threads

#5 8 years ago

1. Development. Especially if you are talking about turn based. I like to start off weak and expand my empire military AND diplomatically.

2. Rome Total War if I HAD to pick, I'm only taking turn based into account for your benefit :). I like the idea of many different factions(opponents) and especially how you have 2 views to the game. An empire overview where you build your citites etc and a battle mode where you fight it out yourself. Much like SW empire at War.

3. Attention to detail and a wide range of units to command. I like variety.

4. Magic isn't the best choice for me. But sci-fi definately wins as well as realistic games




Tarvos

Awesome Possum

50 XP

10th April 2006

0 Uploads

1,261 Posts

0 Threads

#6 8 years ago

I like imperial games where I get to conquer everything and build a badass empire... Rome Total War fits under that category. I do like a degree of realism though, which is why I mod my games a little bit.




Schofield VIP Member

om :A

319,570 XP

24th October 2007

1 Uploads

30,540 Posts

0 Threads

#7 8 years ago

My favourite strategy game had to be Age of Empires 2: Age of Kings, plus its expansion. I really enjoy the EaW series, has a strong (but violent...) community and tons of mods.




redgroupclan

is gay.

50 XP

16th August 2008

0 Uploads

15,616 Posts

0 Threads

#8 8 years ago
iMogwai;5394237 [INDENT]* What do you like in your strategy games? [COLOR=orange]Intense action & good realism.[/COLOR] * What is your favorite strategy game? What do you like about it? What do you dislike about it? [COLOR=orange]Star Wars: Empire at War/Battles can get intense at times and outside of battles, building bases on multiple areas is pretty nice. There's also a nice multiplayer and story. Being able to mod the game is also a lovely feature./Things aren't sized very well.[/COLOR] * Are there any features or aspects of a game which you've thought was great, or awful? [COLOR=orange]Not gonna bother to answer this one.[/COLOR] * Do you prefer strategy games which are realistic, or do you prefer strategy games which include fantasy races and magic? [COLOR=orange]I prefer realistic, or fantasy in a Star Wars or futuristic space battling times kind of sense, with advanced technology and stuff.[/COLOR] [/INDENT][/QUOTE] [QUOTE=Schofield;5396734]I really enjoy the EaW series, has a strong (but violent...) community and tons of mods.

We miss you...




BlitZ, The 57th

Fack, Fack you, Fack that

50 XP

20th April 2007

0 Uploads

3,236 Posts

0 Threads

#9 8 years ago

iMogwai;5394237What makes a strategy game good? [INDENT] Well, my main question is pretty much exactly what the topic says, but I'll give you a quick explanation of why I'm asking first. If you don't care, just skip ahead to the questions below. I'm asking this because I've got a project in school, and my group decided to design a game. What we're thinking is a TURN-BASED (people tend to miss that part) strategy game, with some elements of a RPG, such as soldiers gaining experience from battles. I'm not going to share the details, as I don't want it to influence your comments, but we've got a pretty good idea of we want the game to be like. Now we want to know what others like too.

Now, to the questions. You don't have to answer every question, or any of them, as long as you try to keep your comments relevant. We just want to know what people like, and these questions are just examples of information we'd find interesting.

* What do you like in your strategy games?

Definitely a large variety of units, and faction/race specific too, not similar units but different designs. Graphics also play a small to big factor, if the strategy game isn't all that great, at the very least with great graphics it gives off that intense awesome vibe which may pull people back in. Realism is a good plus, but not full realism. Also balancing, very important.... especially if you're going to make a multiplayer strategy game.

* What is your favorite strategy game? What do you like about it? What do you dislike about it?

Men of War, for same reasons on top. Large variety of country specific tanks and support. Graphics are top notch makes you feel like you're in the battlefield. Realism behind the tank rigs.

* Are there any features or aspects of a game which you've thought was great, or awful?

Tank hardpoints... Overheating engines with molotovs, destroying tracks, turrets etc. In a strategy game its pretty great, plus you get to repair tanks and refill the crew with infantry so you get a new tank. Bad side was requisition points, I'm not much of a patient player, sometimes its just too painful to wait for points just to get 1 tank.

* Do you prefer strategy games which are realistic, or do you prefer strategy games which include fantasy races and magic?

I'm okay with both, as long as the reasons above are satisfied. But there aren't many successful fantasy strategy games... Most of them are usually restricted 1 way or another.

Any comments you have on this would be appreciated as long as it is relevant.

Thanks in advance. [/INDENT]

You mentioned you are going to make a turn-based strategy game, then I think you definitely need a large variety of units... Turn-based strategy games in today's society is not really liked because of its slow-paced gameplay, plus if you have only a handful of units, people are going to get bored.

There is already a turn-based strategy game out there thats pretty good. The Disciples series. Still not much people know about Disciples.




Mr. Pedantic

I would die without GF

234,620 XP

8th October 2006

0 Uploads

23,127 Posts

0 Threads

#10 8 years ago

I think the most important thing is depth; ideally, a TBS should be one of those games that is easy to learn, but hard to master. It should also have proper strategies; you should be able to do a lot of the things that would come naturally in terms of strategies and be rewarded for doing those things with actual results in some way; like cover should offer protection against fire, and if you want to attack someone hiding behind a wall you can destroy the wall, etc.

Favourite strategy games would probably be World in Conflict and Rome: Total War. I like the scale and idea of WiC, but I tend to prefer the kind of scale that RTW offers; big battles with thousands of individual units.

Detail is important; attacking something from behind is more beneficial than from in front, being able to preferentially target certain unit types with other certain unit types that they're effective against, etc.

Both are good if you do them well; it just so happens that all of the best RTS' I've played (notable exception being DoW, kinda) are based on historical periods, i.e. reality.

A question: Are you going to be just designing the game, or will you be making it as well?