Would you like/play a game like this? 3 replies

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#1 13 years ago

Heya, first post here. :) I thought of a game concept that could be fun and competitive. Ok so bear with me if you like and post your opinion, ideas, whatever it is.

--------------------------------------------------- It would be a multiplayer-focused arcade/RTS in 3D centered around heroes, so with role-playing elements such as leveling up, items, etc. An arcade in the sense that the action would start immediately once the game gets off. At heart, though, a tactical RTS game.

You don´t build a base, produce units, and destroy the enemy. There´s neutral buildings spread out around the map for your heroes to convert to your side. There´s XP mines -like 5 of ´em in a 1v1 map- which give the player the lone resource of the game -group XP-, there´s a "creature pit" to train units, a market from where to buy items -last 2 require you to exchange some XP points. To make use of the buildings, a player must have them converted. So the idea is that it would be a constant fight to control the buildings. You can upgrade the buildings in exchange for some amount so they produce group XP faster, give access to better items, or train better units. But the enemy can still convert the buildings!

You´d start the game with 3 heroes, near your sanctuary -a building that cannot be converted and where the heroes respawn when they revive- and can have up to 5. The heroes would vary very much. They´d be more complex than in WC3, but less so than in WoW. They´d get individual XP points -to level up- when using abilities or killing other heroes -combat heroes would not get XP from using abilities, though. As it´d be impossible to control up to 5 heroes properly, there´s the "attitudes" so heroes carry out some actions automatically without you actually managing it.

Heroes would revive automatically, for free, although they do take time to revive -think it makes it more dynamic. They have a bunch of different atributes to make them different and balanced at the same time. For instance, combat heroes would take very long to convert buildings. You can use also the resource to accelelate the revival of a hero or to trade it to individual XP so a hero levels up faster.

The maps would be small, and the camera would be the typical isometric aerial view of RTS games, but a bit more zoomed in. Not really 1st or 3rd person perspective.

Now onto the cool stuff, each player -or team- would get a different victory condition that is hidden to the enemy - think the board game "RISK". Victory conditions would be, for example, "Acumulate X group XP points" -being X a variable; you have to think whether to make use of the resource or save it-, or "Train Y creatures from the creature pit", or "Have X heroes in level 9+". Once a player/team is close to fulfil his victory condition, the system warns the enemy that he might lose soon, but he doesn´t know HOW the former is trying to win...but has to take a guess! The good thing is that, given the nature of these victory conditions, players could choose the length -with reasonable margin- of the game they want to play, just adjusting the variables of the victory conditions. So there could be short games -around 10 minutes-, normal games - in between 10 and 20 minutes, and long games -20+ minutes.

Once the game launches, the players are presented with a screen showing the map and victory condition chosen randomly by the system, so he has to choose the 3 starting heroes that he thinks are best for the game -think of a console fighting game. This "just-prior-to-the-game" screen would last for 30 seconds, after which the game starts.

The setting and theme I am doubtful about. But I was thinking a fantasy/sci-fi vs history/reality approach, say 2 "races" of around 20 heroes each from where to choose from. -------------------------------------------------

Sorry if it got a bit long. I got it written in more detail, so I can post it if necessary -examples of heroes, hero system, etc. I might try to create the concept by modding WC3, and then send it all around to developers/publishers. But I need to know if the idea is worth it! Thanks!




Guest

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#2 13 years ago
unjuHeya, first post here. :) I thought of a game concept that could be fun and competitive. Ok so bear with me if you like and post your opinion, ideas, whatever it is. --------------------------------------------------- It would be a multiplayer-focused arcade/RTS in 3D centered around heroes, so with role-playing elements such as leveling up, items, etc. An arcade in the sense that the action would start immediately once the game gets off. At heart, though, a tactical RTS game. You don´t build a base, produce units, and destroy the enemy. There´s neutral buildings spread out around the map for your heroes to convert to your side. There´s XP mines -like 5 of ´em in a 1v1 map- which give the player the lone resource of the game -group XP-, there´s a "creature pit" to train units, a market from where to buy items -last 2 require you to exchange some XP points. To make use of the buildings, a player must have them converted. So the idea is that it would be a constant fight to control the buildings. You can upgrade the buildings in exchange for some amount so they produce group XP faster, give access to better items, or train better units. But the enemy can still convert the buildings! You´d start the game with 3 heroes, near your sanctuary -a building that cannot be converted and where the heroes respawn when they revive- and can have up to 5. The heroes would vary very much. They´d be more complex than in WC3, but less so than in WoW. They´d get individual XP points -to level up- when using abilities or killing other heroes -combat heroes would not get XP from using abilities, though. As it´d be impossible to control up to 5 heroes properly, there´s the "attitudes" so heroes carry out some actions automatically without you actually managing it. Heroes would revive automatically, for free, although they do take time to revive -think it makes it more dynamic. They have a bunch of different atributes to make them different and balanced at the same time. For instance, combat heroes would take very long to convert buildings. You can use also the resource to accelelate the revival of a hero or to trade it to individual XP so a hero levels up faster. The maps would be small, and the camera would be the typical isometric aerial view of RTS games, but a bit more zoomed in. Not really 1st or 3rd person perspective. Now onto the cool stuff, each player -or team- would get a different victory condition that is hidden to the enemy - think the board game "RISK". Victory conditions would be, for example, "Acumulate X group XP points" -being X a variable; you have to think whether to make use of the resource or save it-, or "Train Y creatures from the creature pit", or "Have X heroes in level 9+". Once a player/team is close to fulfil his victory condition, the system warns the enemy that he might lose soon, but he doesn´t know HOW the former is trying to win...but has to take a guess! The good thing is that, given the nature of these victory conditions, players could choose the length -with reasonable margin- of the game they want to play, just adjusting the variables of the victory conditions. So there could be short games -around 10 minutes-, normal games - in between 10 and 20 minutes, and long games -20+ minutes. Once the game launches, the players are presented with a screen showing the map and victory condition chosen randomly by the system, so he has to choose the 3 starting heroes that he thinks are best for the game -think of a console fighting game. This "just-prior-to-the-game" screen would last for 30 seconds, after which the game starts. The setting and theme I am doubtful about. But I was thinking a fantasy/sci-fi vs history/reality approach, say 2 "races" of around 20 heroes each from where to choose from. ------------------------------------------------- Sorry if it got a bit long. I got it written in more detail, so I can post it if necessary -examples of heroes, hero system, etc. I might try to create the concept by modding WC3, and then send it all around to developers/publishers. But I need to know if the idea is worth it! Thanks!

As long as it's in HI DEF then i will play this game. :naughty: :naughty:




Arkia

I don't need a title :p

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19th June 2006

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#3 13 years ago

I'd play it. Sounds like it could be a fun game to me.




Plantpot48

GF makes me horny

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10th February 2006

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#4 13 years ago

Yeah, the idea is definitely sound enough to make a good game. :) Depends on how well it's made as to whether it would be a good game though