XCOM: Enemy Unknown announced 6 replies

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MrFancypants Forum Admin

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#1 6 years ago

Firaxis (of Civilization fame) is working on a remake of UFO: Enemy Unknown. Not a lot of info so far, but this could be interesting:

February Cover Revealed: XCOM: Enemy Unknown - News - www.GameInformer.com

I really liked the first 3 parts of the X-Com series (Enemy Unknown, Terror from the Deep and Apocalpyse). All 3 of them were challenging games with a great mix of tactical round-based isometric combat and a strategy game where you had to build bases, research new weapons and shoot down UFOs.

There is another X-Com game in development, but that is going to be a shooter, so I'm not so sure how good that'll be.




Serio VIP Member

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#2 6 years ago

After they said they were making a new "gameplay experience", I only hope they don't mess it up too much.




Nemmerle Forum Mod

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#3 6 years ago

If it's like silent storm, (sans those f'ing iron-man suits, (which fortunately you can mod out, (wee, nested brackets))) I may have to sacrifice several small children to the gaming gods in thanks.

If it's like ... enforcer ... I may have to sacrifice several Firaxis employees to placate them.

#

More generally however, Firaxis, IMO, peaked with Alpha Centauri. Since then they haven't really done much more than make prettier graphics. The recent Civ games were really a let down. But - generally speaking - they at least haven't slid backwards. So.... we'll see I guess.

I'm certainly a lot more hopeful for this one than that god-awful lookin' shooter the other guys are playing with.




>Omen<

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#4 6 years ago

Might want to read this: XCOM: Enemy Unknown - Wikipedia, the free encyclopedia

According to Wiki, they decided not to make it an FPS type game as shown on the GameInformer site, but instead revert to the Strategy/Action theme. I'm assuming this will greatly change the look too, and possibly end up being a typical distant view RTS type experience.




MrFancypants Forum Admin

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#5 6 years ago

Nemmerle;5599714If it's like silent storm, (sans those f'ing iron-man suits, (which fortunately you can mod out, (wee, nested brackets))) I may have to sacrifice several small children to the gaming gods in thanks.

If it's like ... enforcer ... I may have to sacrifice several Firaxis employees to placate them.

#

More generally however, Firaxis, IMO, peaked with Alpha Centauri. Since then they haven't really done much more than make prettier graphics. The recent Civ games were really a let down. But - generally speaking - they at least haven't slid backwards. So.... we'll see I guess.

I'm certainly a lot more hopeful for this one than that god-awful lookin' shooter the other guys are playing with.

The last X-COM game I played was Apocalpyse. I never looked at the other games in the series as they seemed to be rather different.

If this new game will be as good as any of the first three titles I will be content. I think Firaxis is a good choice for this type of game, even though their last Civ games sacrificed complexity. But as the X-COM games are classics they really need to release a game which is quite a bit better to make up for the nostalgia factor.

There is also a X-COM clone under development called Xenonauts. Seems to be a crossover of UFO and Jagged Alliance. They are using a 2d-engine, which gives it a nice retro look.




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#6 6 years ago

The series seemed to branch off in two directions with Interceptor. The tactical one, which Firaxis is (hopefully) continuing, and the "other" branch, the one 2K Marin is developing.

I recently replayed the original XCOM game, and it isn't just nostalgia that makes it good. It's still an extremely deep and engaging game with a lot of personality to it. This new sequel has a lot to live up to.




MrFancypants Forum Admin

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#7 6 years ago

Some more info and screenshots: First Screens And Details Of XCOM: Enemy Unknown - Features - www.GameInformer.com

While the new base view looks nice I don't really like the tactical view (nice graphics, but hexes look to large and you're zoomed in far too close for a tactical game). What's worse is that the tactical aspect seems to have been dumbed down (just look at those health-icons over the heads of the aliens, which are typical for Firaxis games and imply a very simplistic combat system which is several steps back from what we got in the original games). The "aliens" look like crap.

They'll need to work on that. Just compare it to UFO: Alien Invasion, which is an excellent open source clone: http://ufoai.ninex.info/wiki/index.php/News