Adding special weapons help me !!! -1 reply

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Adm_Stacks

Captain of USS Terrible

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28th October 2003

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#1 15 years ago

I first want to start off by saying this forum is great!!! It has helped with a great many things.

My problem is I've added a new race and can't get the special weapons to work. The build buttons for the weapons work, and they're being paid for but, when i click on the ship that has the weapon the button is still dark.

Can someone please help me with this???? :dropsjaw:




Captain_Reisen

Chief Tactician, First Fleet

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23rd April 2003

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#2 15 years ago

The techtree files (found in the Techtree file as tech1.tt and fulltech.tt) need to be set up so as to allow the weapon to meet all its prerequisites.

For example, if storp.odf (name of special weapon) has a 1 after it, it needs another file name in order for it to become active (e.g. storp.odf 1 sresearch.odf). If it has a 0 after it, it is considered "free tech" and needs no requirements.

Check to see what the tech1.tt and the fulltech.tt file values for your special weapons are. If the tech1.tt file has a requirement in it, make sure you can meet that requirement (i.e. don't put a Klingon-research dependent weapon on a Federation ship...the Feds can't build the station needed to make the weapon active).




Adm_Stacks

Captain of USS Terrible

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28th October 2003

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#3 15 years ago

Ive done that and it still don't work.I have changed all of them from .odf 1 to .odf 0 and nothing works




BorgLaw

I'm too cool to Post

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12th November 2003

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#4 15 years ago

Why is it that the Queens Diamond comes with all its special weapons enabled yet the federation nebula class doesnt, how do I enable the special weapons on the neblua class? The neblua class is to be derelict and can be used by any species on the map I am creating.

Thanks in advance.




Law1213

I'm too cool to Post

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30th January 2003

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#5 15 years ago

If I alter the techtree will this map still work multiplayer? :rock: