Ive never been able to get the mamut class mobile shipyard into the game. B4 i wipe my computer clean it would finish building a non textured mamut an =d then the game crashed. Now that i reinstalled A2 and the Mamut, there is no button at all. I rad the readme and i thought it was confusing. I didnt understand the post that explained it on the Mamut page on A2files.com either. I REALLY want this ship. thanx in advance.
I take what n0e says way too seriously
50 XP
1st March 2003
0 Uploads
2,619 Posts
0 Threads
No, you need help posting in the right forums. Bah, I'll call someone who cares.....
Moved to Armada 2 forums
I can install ships, just not THIS one.
Armada 2 forums?
And i did read the readme but its confusing because i think u have to be experianced to understand it. Here's the readme: Mamut Class The Mamut is a special ship that carry a Ship Yard . So it can go to warp when the Yard is close... that provide a tatical advance in the art of war. U can made ships in the front line. Whe Mamut open the yard ... is just it a normal yard but with weapons !!! and shields! -------------------------------- Game - STAR TREK - ARMADA 2 MOD Type - Kit Class - Mamut Yard Author - VT1032 -------------------------------- Texture Info Federation - Yes Borg - No Alpha Channel - no -------------------------------- Weapon Info Phaser - Yes Torpedos - yes Pulse - No -------------------------------- Details / Install
-NOTE- This model has about 1200 polygons, so slower machines might have trouble to play this mod. Copy the - the (mamut X)odf file to the odf\ships folder. - the (Gmamut X)odf file to the odf\Special_weapons folder. - the sod file to the sod folder. - the tga files to the Textures\RGB folder. Then you just have to add it to a shipyard or the editor menu and you're done. Add de mamut "ship" in a constrution Ship like fconst ... jusT copy this in fconst.odf //Buil buildItem12 = "MamutC" // ---------------------------------------------------------------------- Add in techtree ( fulltech and tech1) // Ships MamutC.odf 0 // Mamut Close MamutO.odf 0 // Mamut Open Yard // Special weapons gMamutC.odf 0 // close Yard gMamutO.odf 0 // open Yard ---------------------------------------------------------------------- in Sprites Gui_global # Federation build buttons @reference=64 b_mamutO gbmamut 0 0 64 64 b_mamutC gbmamut 0 0 64 64
# Special weapon buttons @reference=64 b_gmamutO gbmamuO 0 0 64 64 b_gmamutC gbmamuC 0 0 64 64 # Federation wireframes @reference=256 @tmaterial=interface mamutOw1 fedwf26 0 0 128 128 mamutCw1 fedwf26 0 0 128 128 --------------------------------------------------------------------- Enjoy. -------------------------------- Credit Textures from SFC3 model. --------------------------------
i understand how to put the files into the folders. where it says //buil builditem 12 = "MamutC" // do i put the backslashes in? and where it says, Add in techtree ( fulltech and tech1) // Ships MamutC.odf 0 // Mamut Close MamutO.odf 0 // Mamut Open Yard // Special weapons gMamutC.odf 0 // close Yard gMamutO.odf 0 // open Yard i put mamutC.odf 0 in the fulltech without the //Mamut close. is that right?
well seeing how no one else will help u out.. connact me on either msn or aim.. and ill be gald to build u a knew tech tree.. for mess around till i fix it for u