Modding Weapons/Special Items: Galaxy Class -1 reply

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Steve Hale

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9th August 2002

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#1 16 years ago

Hey all, I have been trying to improve the Galaxy Class Starship in Armada II and I have made several versions ranging from warship to more of a science/exploration ship like it is on the show but none have worked exactly as I would like. Right now, I want to make a Galaxy Class Ship with all of the normal stuff (like the Saucer Separator), but also a Tractor Beam, Tacheyon Detection Grid, Repair Beam and Transwarp Drive. This is what I have so far ...

//Maximum Value of Special Energy maxSpecialEnergy = 100

//Rate at which special energy recharges (points per second... we think) specialEnergyRate = 200

//********************************************************************** //ART PARAMETERS & WEAPON NAMES

// Weapon Name (ex. "gphaser" -> gphaser.odf) weapon1 = "fgphas" weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp29" "hp30" // Photon Torpedoes weapon2 = "fgalaxyphot" weaponHardpoints2 = "hp27" "hp28"

// Towing Beam weapon3 = "gtracbm" weaponhardpoints3 = "hp10"

// Repair Beam weapon4 = "gRepairBeam" weaponHardpoints4 = "hp11" "hp12" "hp13"

//Transwarp Drive weapon4 = "gtwarpd" weaponHardpoints5 = "hp02" "hp07" "hp12" "hp17" "hp22" "hp27"

// Phase Shift weapon4 = "gpcloak" weaponHardpoint6 = "hp25"

// Saucer Separator weapon7 = "ggalseparator"

// Hardpoints to hit for various systems and other locations.

enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15" weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29" "hp30" shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20" sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25" hullTargetHardpoints = "hp06" "hp08" "hp10" "hp12" "hp14" "hp16" "hp18" "hp20" "hp22" criticalTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp17" "hp19" "hp21" "hp23"

//**********************************************************************

But the problem is that once I have engaged the tractor beam and then disengaged it again, I can not fire photon torpedos or phasers until I have seperated the saucer and star drive and then reattached them. As far as the tachyon detection grid, I don't know if that works because I can never tell if a ship is cloaked or not >_<. I did use a cloaking device on the Galaxy Class ships at one point but even though I phased out and back in to show that I was cloaked, the borg bases still fired on me. I am not sure if that is because they had the tachyon grid or if the cloak just didn't work right. Finally, the repair beam and transwarp drive buttons don't even show up:(.

How do I know what weapon hard points to use ("hp11" v. "hp12"?)

If someone could direct me as to how I might mod this ship class correctly I would greatly appreciate it.

Have A Nice One.




VoyagerCommand

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4th August 2002

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#2 16 years ago

the numbers of the weapon have to be the same:

//Transwarp Drive weapon4 <--- = "gtwarpd" weaponHardpoints5 <--- = "hp02" "hp07" "hp12" "hp17" "hp22" "hp27"

// Phase Shift weapon4 <--- = "gpcloak" weaponHardpoint6 <--- = "hp25"

see they are not the same number as the bottom number, fix that and it should work!




Steve Hale

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9th August 2002

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#3 16 years ago

//ART PARAMETERS & WEAPON NAMES

// Weapon Name (ex. "gphaser" -> gphaser.odf) weapon1 = "fgphas" weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp29" "hp30" // Photon Torpedoes weapon2 = "fgalaxyphot" weaponHardpoints2 = "hp27" "hp28"

//Transwarp Drive weapon3 = "gtwarpd" weaponHardpoints3 = "hp06" "hp07" "hp08" "hp09" "hp10"

// Phase Shift weapon4 = "gpcloak" weaponHardpoint4 = "hp25"

// Saucer Separator weapon5 = "ggalseparator"

// Hardpoints to hit for various systems and other locations.

enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15" weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29" "hp30" shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20" sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25" hullTargetHardpoints = "hp06" "hp08" "hp10" "hp12" "hp14" "hp16" "hp18" "hp20" "hp22" criticalTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp17" "hp19" "hp21" "hp23"

That is what I have right now, just messing around, but it still isn't working. Does it have anything to do with the "hp##"?

Have A Nice One.




Major A Payne

The 6th Day

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7th August 2002

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#4 16 years ago

// Phase Shift weapon4 = "gpcloak" weaponHardpoint4 = "hp25"

Hmmmm, seems you've missed an 's' in this part. Lets see if you can find it by checking the others and seeing the difference.




Guest

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#5 16 years ago

Major A Payne means change it to this:

// Phase Shift weapon4 = "gpcloak" weaponHardpoints4 = "hp25"

the bit you missed has been embolden




Major A Payne

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#6 16 years ago

Spectre. I made the point of replying in the way I did to make the modder do some of the work. If you answer with exact specifics then it takes the fun out of the modding.




Guest

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#7 16 years ago

Not implying anthing to the modders, but some people are either blind, or do not know what they are doing..




Steve Hale

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9th August 2002

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#8 16 years ago

I'm blind (damn porn >_<) and I clearly don't know what I'm doing, LoL. Thanks guys, but I guess my next question has to do with the transwarp ability that the borg ship has. I have made it so that the button appears on my federation ship (galaxy class), but it not selectable until the weapon is actually made and in order to make it, I must have the nexus amoung other things. I think you see the problem here. I have looked for a file that would allow me to make the transwarp available for federation ships but I can't find it so far. Is there a way to make it so that the transwarp option is made available for the ship instantly, without having to meet all of the other specified things? Or is there a way to add the borg transwarp pod to a federation station? Thanks:).

Have A Nice One.




Mr. Matt VIP Member

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#9 16 years ago

lol, an easy way would to be to just make the Borg construction ship avaliable to the Federation... but then you'd have to build up both the Borg and the Federation bases. Go in the tech1.tt file... scroll down till you see the Federation stations... towards the end you should notice the research pods... i'm not sure, but you could either add the trasnwarp pod here (but I'd have thought that would cause considerable confusion in terms of hardpoints) or swap a pod you don't use much for the transwarp pod. Make sure you go in the .odf for the station you added the transwarp pod to and alter its build menu accordingly. I haven't tried any of the above, but theoretically it should work if you just swap one pod for the transwarp pod. :confused:




kleotol

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19th April 2002

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#10 16 years ago

The answer to your problem is a very simple one! Just edit the Tech Trees so that the Transwarp Drive weapon will not be depended on the Transwarp Drive pod! This however, will effect the Borg version too. So, the way to solve this will be to create an odf, name it what ever you want - for this example it is ftrns.odf - and add this in there:

#include "gtwarpd.odf"

and save. Just this. Nothing else!

Now, add the weapon to the tech tree and give it 0 for no dependencies, or make it depend to what ever you want... Go to gui_global.spr, locate the special weapons section, locate the gtwarpd entry, copy/paste it near the end of that sp weapons section and replace the s_gtwarpd with s_ftrns (or s_nameofyourodf). This will enable the the button for the new weapon. The "Borg" button though. You may want to make a new button for it... Final step, replace the gtwarpd.odf in you Galaxy with ftrns.odf and take her out for a shake down cruise :) If you did what I told you to the letter, she'll have her own, independent Transwapr Drive. :)




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