multiple textures on a model -1 reply

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spoot_smeg

I don't spend enough time here

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14th November 2002

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#1 15 years ago

does any one know how to do this if they do then it will be a great help a I ahve a ship on the way an that is the last problem :uhoh::uhoh: :uhoh: :uhoh: :uhoh: :uhoh:




Major A Payne

The 6th Day

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7th August 2002

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#2 15 years ago

Well I can answer this if your using Milkshape 3d (I don't use 3dmax studio to model so I couldn't instruct you on how its done). Anyway, as long as you've got all your materials to hand, you basically need to split the model up into texture groups. For example:

For arguements sake lets say with have a Sovereign class model that we've just finished, and its in a single mesh group but needs to use 2 texture maps.

- Texture map 1 contains the saucer, deflector, Bussard collect color, and the blue warp stips on the nacelles. - Texture map 2 contains the engineering hull, nacelle supports, nacelles and any other minor texture parts.

Basically what you need to do is select the saucer, deflector, bussard collectors and nacelle warp stips on the actual mesh and regroup this as a totally new group. Whatevers left is basically regrouped as a second group.

- Group 1 would then have texture 1 applied to it, and remapped correctly. - Group 2 would then have texture 2 applied to it, and also remapped correctly.

All thats left then is to export the model to SOD and bingo!!

(Of course this is the short version. If you need a more indepth method I would refer you to Westworlds "Big Book of Modding")




spoot_smeg

I don't spend enough time here

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14th November 2002

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#3 15 years ago

Have 3ds max tried anyway but didn't work so :mad: but thanks anyway :)