Problem with Mods... -1 reply

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Captain_Reisen

Chief Tactician, First Fleet

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23rd April 2003

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#1 15 years ago

This is a simple poll asking what the major problems with mods are (other than their crashing :rolleyes: ).




borg121

I am a modder in need of help

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27th December 2002

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#2 15 years ago

for me, other than crashing, not enough weapons, not enough special weapons, and bad AI's




Lord Evilblobs

Revenge was here.

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21st February 2003

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#3 15 years ago

You want a good AI get ST vs SW it's got a killer AI.




captain henk

Freelance cristian modder

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1st September 2002

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#4 15 years ago

I think modmakers should be more creative in creating their own ships. Not if their canon but people should make their own models for their mods.

Also, I think the mod-stories could be a little more creative. 'and the Borg are back with a new hideous weapon' please... Maybe, if modmakers dared to be more creative in those two things, mods could become more intresting. (im not saying they are not now)

Well this is my view




borg121

I am a modder in need of help

50 XP

27th December 2002

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680 Posts

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#5 15 years ago

i agree, i've been making a new race and i've worked alot on it, fine tuning it, making sure it's almost perfect. and i've been very genorus with special weapons also. there is also a light, medium, and heavy of almost every ship/station. there need to be more special weapons, more weapons per ship, and better ai's.




Lord Evilblobs

Revenge was here.

50 XP

21st February 2003

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2,029 Posts

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#6 15 years ago

Overbalancing without equilizing (overbalansed ships cost less than a defiant, Badd :smack: :fistpunch: :deal: ) (overbalansed ships cost twice as much as a it would without being overbalansed, Good :agreed: :p :naughty: )