Ok i'm a die hard strickler for acuracy... like the akira for example... it's soposed to be able to take on a so called.. tactical cube in the game with out a problem... for the "real" specs on the ships i'd recomend... www.ditl.org
For the real specs i would suggest not using DITL.com Although the actual blueprints do in fact detail up to 15 torpedo tubes, canon fact does not support this, as the USS Thunderchild (Akira which featured originally in "First Contact") Fired several times from the torpedo housing in the weapons pod (forward arc).
it`s true i have the offiziel star trek ship guide
for god sake - does it really matter if there are less tubes than there need to be - think of how poor the game would be if thousands of torps were launched at a time! Do u really thin that's possible. Star Trek isn't real anyway
I agree with conceptfuture, and if you really want that go into the odf for the Akira torpedo weapon and lower the refire time instead of adding 15 torpedo weapons. I am a Star Trek accuracy person but some times accuracy involves things slightly unfair in games. Imagine the damage for the 8472 ships could destroy cubes in one shot like the show,:uhoh: It wouldn't be too fair for other races. ;)
I think what would be good is if certain Races have bonuses when they're up against other races. (eg: 8472 vs Borg - Damage inc 30%, or Klingon vs Romulan - Klingon Crew combat effectiveness inc 50%)
I think it is a good idea, but i dont know if it would be possible to give bonuses against certain races.
General bonuses would be easier to give noticeable differences between races, not just the borg or species 8472 being different from everyone else. the alpa and beta quadrent species should have noticeable differences.
Actually it IS possible to give "help" to one race in the form of weapons uised, or special weapons used..........
sorry didnt realise, sombody should definetly make it if its possible
Theres no need to appologise Angus. Its just that within the weapons ODF files theres commands which you can use to dictate how accurate a weapon is against a specific vessel. If used correctly then this can create the impression of directed fire (i.e a battleship may have more problem hitting a fighter than it would a cruiser).