I am an amatuer modder, and have a few questions for any experience modder who's reading this and actually know what they're doing.
I want to create to new unique weapons for an upcoming mod (you won't be impressed by the mod, but it's my fist try...sorry) and their descriptions are as follows:
1) The Holo-Emitter: This crude device allows the user ship to render themselves with the appearance of a Ferengi Cargo Ship for as long as the energy is available to supply the Emitter. Very useful for attempting to trade with an enemy's base and thereby profiting from them without them knowing it, or for sneaking up on an unsuspecting ship.
2) The Phase Transporter (I'm working on the name, people...sorry): this unique machinery gives the Albatross-Class Cargo ship ( a Pirate ship based off of the Cardassian Freighter) the ability to transport minerals or supplies from one unsuspecting cargo ship's holds to your own. Used with the hollow projector, this can be quite an annoyance to any race trying to establish a solid resource-gathering operation.
Okay, the weapons sound pretty good, I think. One problem, I have no idea how i would make them, and am hoping that maybe any experienced and kind-hearted modder who knows the answer will reply with the proper procedure. Thank you for taking the time out to read my post (People of the modding community, will you help me PLEASE?!?!?)
Those are some nice ideas, I especially like the second one =)
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17th June 2002
Hehe, those ideas could REALLY annoy people in multiplayer... I like annoying people in multiplayer. Do it!
I think for the first you'd have to use it like a fusion weapon, i.e. when activated the ship becomes a cargo ship. As for the second I'm nto really sure at all./