CD key and Router Issues -1 reply

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wolfboydanny

Most wanted at LoneWolf server

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30th January 2004

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#11 14 years ago
Capt. QueegAnd you were on the upstream side of your router yes? (Coming in from the internet side and not part of the local network which would have given you multiple IPs and would not have required the net_port change)

No, I was on 1 PC, behind a router which does NAT. A real good router ofcourse....debian ;-) So Lonewolf saw me from 1 IP with 1 GUID...... Nov 22 17:09:12: Client 54 connecting with 0 challenge ping Nov 22 17:09:12: ClientConnect: 2 Nov 22 17:09:12: ClientUserinfoChanged: 2 n\^2[wolf] ^3Danny Nov 22 17:09:40: ^3PunkBuster Server: Player GUID Computed xxxxxxxxxxxxxxxxxxxxxxxxsame(-) (slot #3) xxx.xxx.5.240:27961 ^2[wolf] ^3Danny Nov 22 17:09:54: ClientConnect: 3 Nov 22 17:09:54: ClientUserinfoChanged: 3 n\^2[wolf] ^3Danny Nov 22 17:10:14: ^3PunkBuster Server: New Connection (slot #4) xxx.xxx.5.240:27960 ^2[wolf] ^3Danny Nov 22 17:10:14: ^3PunkBuster Server: Player GUID Computed xxxxxxxxxxxxxxxxxxxxxxxxxsame(-) (slot #4) 213.84.5.240:27960 ^2[wolf] ^3Danny Nov 22 17:17:14: Kill: 3 2 14: ^2[wolf] ^3Danny killed ^2[wolf] ^3Danny by MOD_DAGGER_STEALTH Danny




Angel-Eyes

Born again Angel

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21st March 2003

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#12 14 years ago
Rudi_alias_Rudi Sorry Dragon - maybe I choosed wrong words but I was just bitching because I went mad. We are talking about interseting things here - which has nothing to do with illegal CD keys. Sometimes I cant understand that kind of replys which BiteMe or Rebel (and others) are doing all the time. If sombody is talking about PB or CD-keys then always are people comming calling him a cheater or pirat. I cant understand these kinds of comments as good as I cant understand the old men with hat who are telling me that I dont have to cross the street while red light. :deal:

Well Rudi I have to say this but with your associtation with WW dk your posts are treated with some suspision, which isn't suprising really. If you were in other peoples shoes you would do the same i'm sure. It's whats called tarred with the same brush, as awful as it may sound. So you may be able to understand some peoples way of thinking on here. People maybe able to forgive but never forget. You see where i'm going with this.... I mean nothing by this but all your talk and defensiveness about cd keys and problems about being kicked with duplicate keys arouse peoples not only anger but make people wonder why you ask all these questions about keys. Afterall not everyone has the problems both you and Unterguru are going through. I know you will call it narrow mindedness but you have to agree your past assosiations with DK have tainted your reputation. Just my two pennath worth there. BTW: If the edition you have is the Platinum edition then you will have problems. It's a bug within the pack. PB got screwed up when they released it. BFIF: When you click yes on the terms and conditions of the Activision licence you are agreeing to their terms of them supplying you their game. Which can change at any time of their choosing. This is what you agree to when installing a game. It's like opening a bank account they can change whatever they want within reason and enforce it however they choose. Microsoft is the classic example.




Angel-Eyes

Born again Angel

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21st March 2003

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#13 14 years ago

On a lighter side, I run my network through a router without any problems. Everything is automatically routed where it should be. The server see's my main ip not the network ip so I can't understand why you would have this problem. Most ports on my network are closed to incoming traffic but I do allow port 80 and some others for ts open. These are different GUID's btw and the only time we get invalid cd key is when the server does a kick and the RTCW server takes it's time in updating itself saying we are still online.




Rudi_alias_Rudi

I want to be like the Admins

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29th March 2004

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#14 14 years ago

EL-Angel-EyesIPeople maybe able to forgive but never forget[/QUOTE] Pardon???? :confused: Are you talking to me or to somebody else?

EL-Angel-EyesI know you will call it narrow mindedness .[/QUOTE] yep

[QUOTE=EL-Angel-Eyes]but you have to agree your past assosiations with DK have tainted your reputation.

I agree partially. I AM STILL "assoziated" with Mickel Mickel from DK :beer: but this has nothing to do with my postings here. So I dont understand why you are talking to me about Mickey Mouse!?

[QUOTE=EL-Angel-Eyes]BTW: If the edition you have is the Platinum edition then you will have problems. It's a bug within the pack. PB got screwed up when they released it.

No files which I need to play WW arent aviable on any CD from idsoft. WW-1.5 is using: wolfmp WildWest/ww_bin1505.pk3 WildWest/ww_pak1505.pk3 WildWest/cgame.mp.i386.so WildWest/ui.mp.i386.so WildWest/qagame.mp.i386.so

All other files (even PB) will be created after first starting. So dont know why to install a CD? My key is written to a textfile so I will never need the CD/Box again. I have verry seldom "invalid key error" - just usual issues sometimes! But often duplicate CD key from PB if I am/was on LAN party or if I try to rejoin a server with new IP after my daily connection interruption. And somtimes "banned key" as you should know.




Rudi_alias_Rudi

I want to be like the Admins

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29th March 2004

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#15 14 years ago

Didnt saw your 2 nd posting!

Angel-EyesI run my network through a router without any problems. Everything is automatically routed where it should be. The server see's my main ip not the network ip so I can't understand why you would have this problem[/QUOTE] This was only Queegs prob, If you look in server log I am sure that you see both of your clients with same IP but different ports allthough both of your clients are using standard ports! This is where Queegs router fails.

[QUOTE=Angel-Eyes]btw and the only time we get invalid cd key is when the server does a kick and the RTCW server takes it's time in updating itself saying we are still online.

IMO these kind of kicks are mostly "duplicate GUID kicks" from PB but NOT "invalid CD key error". As you are Server admin you could disable that useless kick by yourself to be able to rejoin fast before the map is lost - allthough I dont believe that you will disable it eventhough you couldnt explain me what is this kick good for.




Angel-Eyes

Born again Angel

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21st March 2003

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#16 14 years ago
Rudi_alias_RudiDidnt saw your 2 nd posting! This was only Queegs prob, If you look in server log I am sure that you see both of your clients with same IP but different ports allthough both of your clients are using standard ports! This is where Queegs router fails. IMO these kind of kicks are mostly "duplicate GUID kicks" from PB but NOT "invalid CD key error". As you are Server admin you could disable that useless kick by yourself to be able to rejoin fast before the map is lost - allthough I dont believe that you will disable it eventhough you couldnt explain me what is this kick good for.

I'll answer your second question first. We've found in the past when someones game crashes or they get kicked for packer flow the server takes it time in actually updating itself. In some cases it still shows the player online, in the meantime the person who was kicked/crashed tries to reconnect and find they get the message "Invalid cd Key" The RTCW master servers are very slow and it's always been an issue in WW since I can remember, if anything it has got worse as time has gone on. Now as for the duplicate GUID kick, to be honest I have tried in the past to disable it, not only on Rockridge but on my own server as well, but the problem being it will not disable. It may show in the settings that it's turned off but in reality it isn't. The only real way around the kick is to turn off PB altogether which really isn't in anybodies best interests. You could say the hot potato in the WW community is lack of trust, which is understandable. Onto the first question. My router issues each machine it's own ip and port, Eg: 192.113.101.1, 192.113.101.2, and so on. Depending on your router you can either set a value for each client to use just 1 IP or for the router to issue a range of ip's for each client everytime you boot a machine up. With me so far? Depending how you have your router set then this maybe whats causing your problem. If your using the same ip for each machine then the RTCW servers will see the same key as though its one machine but if it's set up like mine then the servers would see different machines using the same key which would give you the duplicate key kick. As well all know though in theory it should be possible to run numerous copies of RTCW from various machines using the same key on one ip, but in reality the RTCW servers are so screwed up and suffer from lack of maintenance these problems will persist until the death.




Hewster

WildWest Creator

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26th October 2002

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#17 14 years ago

I'd like to point out 1 thing about relaxing the GUID... If 1 player gets banned, then so do all the players using the GUID. There can be no other option, so be prepeared to get a ban for no reason if you share your key with your "friends". btw, we (Queeg) are working on a new method of client ID in 1.6 so this may solve the above problem ;) Hewster btw, I have never had any problems connecting multiple clients from 1 IP I use a windows (2k) machine as my "router".




Rudi_alias_Rudi

I want to be like the Admins

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29th March 2004

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#18 14 years ago

AngelEyesin the meantime the person who was kicked/crashed tries to reconnect and find they get the message "Invalid cd Key" [/QUOTE] Are you sure that its really "Invalid cd Key"? IMO you saw "Duplicate CD Key". There is a important difference: "Invalid CD" key comes from authserver but "duplicate CD-key" comes from PB. The first one is to prevent illegal copies and the second one is IMO just to a annoy players. (The sense behind duplicate-CD-key kick is to prevent that you are able to join the game on a second comp - so you could watch the enemies as spectator! But you CANT really prevent it because lots of players have more than 1 key anyway - you too)

=AngelEyesNow as for the duplicate GUID kick, to be honest I have tried in the past to disable it, not only on Rockridge but on my own server as well, but the problem being it will not disable.

Maybe you did something wrong. On LW IT IS disabled now!

how to do it see here: http://www.gamingforums.com/showthread.php?t=157735

V!p3rPB_SV_GUIDRelax [0-7] Defaults to 0; Controls PunkBuster's kicking behavior related to GUIDS; A Value of 1 means PB will not kick for UNKN (Unknown) GUIDs; A Value of 2 means PB will not kick for WRONGIP GUIDs (these are GUIDS which are valid but not from the IP Address the player is connecting from); A Value of 4 means PB will not kick for DUPLICATE GUIDs; These values (1, 2 and 4) can be combined to achieve the desired behavior

So a number of 7 adds all: 1+2+4=7

About your IP:Port / router thing: Here you understood something wrong. You are right your router gives local IPs to the local machines (If you are running a DHCP server on it) But the Router dont have any influence to the ports which your machines wants to use! What the router can do is to change the sender/receiver-ports of an IP-packet which shall go trough the router the same what MUST do with sender/receiver-IP of the IP-packets. The change of the sender-port of an outgoing IP-packet is only necassary if there is a conflict between two applications (or two machines) which wants to send something using the same ports! BTW NOBODY in this thread has really probs with that but Queeg needs to switch these ports manually because his router seems to be a bit stupid.

If you are interested to check the port switching thing out do the following: - start two WW-clients in your LAN - check on both clients: /net_port - you should see 27960 on both(if you dont changed it) - then connect both to RR - check on the server: /rcon pb_sv_plist - you should see the following picure: ........... your_public_IP:27960 ............ ............your_public_IP:another_port.........

So you see one of your clients seems to send from another port than 27960 - but you know fore sure that both are sending from default port. That means your router between changed the port.

[QUOTE=Hewster]btw, we (Queeg) are working on a new method of client ID in 1.6 so this may solve the above problem

I thought long about it - How shall this work? I cant imagine it. IMO this can only work if you are selling WildWest for money - (each copy with uniq encrypted ID inside) - If it would be for free then everybody could get as many copies he wants. I pay money for your great game but would look exactly what further stuff it contains! Dont even understand that - Why do you wants to identificate the clients? Also I can imagine that the client could calculates an ID dependently on some hardware configuration - unsure method but maybe enough for whatever you want to do. Anyway - Iam glad that Intel chanceled their plans to include IDs in their CPUs - Iam sad to notice that you are looking for exactly such thing :(




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