Ok, call me stupid, but I've read a threat about how to solve the double loading screens when launching WW from ASE (All Seeing Eye). Now, I've been browsing through the GF for the last hour and couldn't find it, anyone?
Don know exatly what you mean. You mean that the map has to load two times on start? Somewhere in ASE you can define how to start RTCW. Here you should add the option + set fs_game WildWest
But then it will load the map two times if you want to join regular RTCW server. Maybe you can find a switch in ASE which sets fs_game automatically.
BTW isnt this behavior a little bug in WW? Other mods are working here without setting fs_game before.
You mean this thread http://www.gamingforums.com/showthread.php?t=91567 T.T.F.N. Chalky
ChalkyYou mean this thread http://www.gamingforums.com/showthread.php?t=91567 T.T.F.N. Chalky
Thanks, wonder how the heck I overlooked it :mad:
Not a Bug, a feature :)
The double load happens ONLY when wolf is not using your WildWest config. the only way I can trap the config when a game has been started by an outside app (AsE) is after the map has loaded, and so the second load is the result of a "vid_restart".
This is to ensure players always play with the WildWest config file rather than their normal wolf config, since WildWest is more demanding on system resources, many players will probably play each game with different settings :)
the only way I can trap the config when a game has been started by an outside app (AsE) is after the map has loaded, and so the second load is the result of a "vid_restart"
Ah that makes sense. So if I understand right a wolfmp +connect $WW_SERRVER does the following: 1 starting wolfmp using main/wolconfig_mp.cfg 2 connect to server (it swichtches to fs_game WildWest too) 3 loading map 4. loading WildWest/wolfconfig_mp.cfg 5 vid_restart
Wouldnt it be more flexible NOT to vid_restart? - If a user really wants a vid_restart then he could write "vid_restart" at the end of his WildWest/wolfconfig_mp.cfg by himself. You also could write vid_restart in default-WW-wolfconfig_mp.cfg but then the user would be able to delete it.
BTW how you switch fs_game while connecting to a map of another mod. Console tells me fs_game is write-protected but in menu I can switch to another mod and it switches automatically if I start a map of another mod. How can I start a mod by a command?
7th March 2003