I know this has been mentioned before, but I'm serious about working on WildWest for Half-Life 2. I'm not a programmer, but I should be able to make maps for it. Hewster, I'm not sure when you started modding for RTCW, but for Half-Life 2 I want to start mapping real early. CS for Half-Life 1 is supposedly the biggest thing out there, still! I'm not talking about abandoning RTCW WW, but I don't want to miss the bus on HL2.
I hope it doesn't seem disrespectful Hewster, considering how much work you've put into WildWest. My reasoning is not that I don't like RTCW WW, but there could be a huge fanbase, bigger than RTCW ever was.
If I don't get work from my efforts in WildWest soon, I think you might see me simply dissapear..
Yes the idea of a commercial WW HL is very exciting, but I won't be doing another free mod.
Oh, and there are Millions of people with a copy of RtCW out there, we just need to get them to re-install & give WW a go ;)
Also, QuakeIII engine games will be with us for a while yet, since playing all these NEW games is gona mean HW apdates for most people (in-fact that is a reason why CS is still so popular)
Very good points. lol I don't have $400 for a video card, so I guess I won't be mapping for it! Well, I hope your efforts won't be in vain. Unfortunately, it's sort of like the music industry from what I gather.
Well, Hewster, what can we do to help your efforts? I can't weigh in about a HL2 version but I sure can understand that your efforts need to be $$Funded$$. I am sure Gringo agrees. He's said so much before! I've certainly got more game play out of WildWest than out of RtCW proper. I don't know if you've done much if any advertising for WildWest. I'm sure if you started a Marketing forum, all banner stylings to be preapproved by you, we could really spread the word. My gaming site experience is minimal but others are sure to know of many more. People might even sponsor paid banners on some sites. But we would need to do this when you are ready for it and not before unless you want to start seeing some submissions of banners so you have time to approve, deny and modify submissions.
Gringo, what's exciting about HL2 compared to the QuakeIII engine? What would the advantage be? I've not actually played HL but I've a friend who lived and breathed it for a long time. So there must be something to it!
I don't have a list....yet. The graphics and lighting are obvious ones. I'm not technical when it comes to that stuff, but I know what looks really good. Supposedly it has a new level of interactivity too. Imagine getting into a brawl in front of a WildWest store, running out of ammo, and beating someone to death with a huge sack of flour :smack:
Ya know, Hewster himself is an old school HalfLife fan. And I quote
The first Modern PC game I played about with was Half-Life, I made a couple of maps, the first being a highly detailed map of my house. I knew I had found my calling in life..
I dunno, cowboys and bandits invading a South London flat, hmmm...
The marketing idea is good. I got a WildWest tattoo, but not many people see it :eek: Hewster, you wanna start a paypal account? I'll trow some caysh at it. I've shamelessly pimped WW on TramDesign, but they're pretty hardcore RTCW fans. I never thought I'd contribute to annoying website banners and popups :rolleyes: Oh, what do they cost?
I've heard about that tatoo Gringo! Is it true you can make Hewster hola-dance just by flexing your stomach???
I'll see if I can track down some prices tonight. I stumbled across an reference to Dry Gulch a QuakeII Wild West like map. And to down load it I had to stare at ads for Enemy Teritory on the top of every PlanetQuake (i think) page I went on. Someone had purchased featured product Ad of the day. I'm sure price varies based upon the size of the site. Plus we could put them on all of our home pages and sigs. Something like Rockwood recommends at http://www.rockwoodcomic.com/rockpromo.html