working binds being removed, sad times -1 reply

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Mad Crabs

{Rev}MadCrabs

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29th April 2004

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#1 14 years ago

I added some custom binds and some El Dragon and various others have talked about in a few posts and they worked perfectly but every time I close the game the binds are removed. I know the game removes invalid enteries in the wolfconfig but these worked flawlessly during gameplay. Is there anything I can do to make sure these enteries don't get removed? Its annoying having to copy over the wolfconfig each time I play.




Preacher

Pale FJ1200 Rider

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1st November 2003

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#2 14 years ago

I think you have the same problem I had at first... If I'm right, the wolfconfig gets rewritten automatically, everytime. Therefore all "odd" things like your careful work are destroyed. So, you need to do a simple bind that launches a seperate config that wolf won't muck with. Mine looks like this: bind HOME "exec Preacherbind.cfg" All my special stuff is in that file. Wolf has left the HOME bind alone so far. I'm sure Dragon or others can add to this and clear things up even more. I'm finally catching on to all this so I just had to jump in!




Mad Crabs

{Rev}MadCrabs

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29th April 2004

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#3 14 years ago

Thanks a lot, it worked perfectly, hitting one key is a lot easier than copying over a new wolfconfig each time :)




El Dragon

Wild West Mod

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25th June 2003

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#4 14 years ago

yup, I've got the bind:bind , "exec bind.cfg" where I hide all my custom stuff. If you read carefully on my bind threads I warn about this as many disapear when you close the game down.




Biggus Dickus VIP Member

I would die without my life.

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19th January 2004

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#5 14 years ago

Yes, once again, Preacher is right. We don't know what will stay in the wolfconfig and how it will stay. So using an (or several) other file.cfg is highly recommended. This way you keep your wolfconfig "clean", and all the scripts you have are easy to read (thus easy to modify)