Adding Glows 5 replies

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shimano55

AoE3 Files Vice *****

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23rd November 2003

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#1 15 years ago

Okay, i made a custom ship with textures and stuff all done. It looks okay (shown below), but i think it would look even better if it had glows on the nacelles. Is there an easy way to assign glows to a model?




shimano55

AoE3 Files Vice *****

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23rd November 2003

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#2 15 years ago

Come on guys, i need help!




krio2006

The Internet ends at GF

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25th May 2003

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#3 15 years ago

i think it has something to do with the hard pointing... in the model property editor... check in there

check out my ship: http://www.gamingforums.com/showthread.php?t=95808




sabrewings

Captain of the Enterprise A

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1st January 2003

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#4 15 years ago

Nope!!!! It has nothing to do with hardpointing, and that's my specialty. I suck at glows and am still trying to figure them out. The texture files are in Targa format (*.tga) and these types of files have what's called an Alpha channel. It has something to do with that. Hope that points you in the right direction Shimano55.




Dwilliestyle

I'm too cool to Post

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19th November 2003

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#5 15 years ago

If it's worth anything, the .tga files can be open by the Microsoft Picture It! program. It's 'possible' to add glows that way, but it is very difficult.




Queball

BCFiles staff member / modder

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26th August 2002

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#6 15 years ago

I've found that the easiest way is to 'rip' an alpha channel from another tga file and drag & drop it onto your own. I use photoshop for this. When you have the alpha channel, paint all of the Alpha layer black. Next you need to use white to highlight the areas you want to glow in game. As the previous guy said - It has absolutley nothing to do with any .py/.pyc file and is purely in the Targa image.

I havent quite worked it out for PSP7 - so dont ask!

Hope this helps!