I've been playing with the damage radius on the torpedos. Rather interesting. By increasing the damage radius from the usualy .1 or .05 to say .3 or .4. When a torpedo hits, the damage is more realistic and hull damage will appear quicker. I find that a damage radius of .23 for the photon torpedo is very realistic to the damage seen in ST movies. I raised the quantum torps to around .3. This makes the game more enjoyable to me anyway.
Just thought I'd share.