Changing Damage radius for torpedos 0 replies

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Solid Stang

I don't spend enough time here

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18th November 2002

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#1 16 years ago

I've been playing with the damage radius on the torpedos. Rather interesting. By increasing the damage radius from the usualy .1 or .05 to say .3 or .4. When a torpedo hits, the damage is more realistic and hull damage will appear quicker. I find that a damage radius of .23 for the photon torpedo is very realistic to the damage seen in ST movies. I raised the quantum torps to around .3. This makes the game more enjoyable to me anyway.

Just thought I'd share.