Damage in Multiplayer? 5 replies

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Cpt.Zod

I'm too cool to Post

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28th February 2004

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#1 14 years ago

Hi folks, I´ve been wondering why is there no damage modelling (holes in the hull, etc.) in MP!!! :furious: (using V1.0 german) I mean in SP ther is!!! :n0e: Is it possible, if there realy is no damage modelling in MP to import the script files from SP to MP. If anyone has any idea, experience or even solved this prob, please help. Thanx in advance Cpt.Zod




Jerm357

I don't spend enough time here

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15th January 2004

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#2 14 years ago

cant be done and it would cause major lagging




jim2469

Beta Tester

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5th November 2003

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#3 14 years ago

What a shame. It would be really cool though! :moon:




CaptainFish

Captain Of the USS Seaworthy

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6th July 2003

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#4 14 years ago

Like Multi-player doesn't already lag. haha but it could be done. They said the sp interface couldn't be done, but it was. SO it could be possible. just really tough and really laggy




Jerm357

I don't spend enough time here

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15th January 2004

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#5 14 years ago

well it doesnt necesarily have to lag it usually only does that when thers a 56kr and it might actually be possible with tons of scripting but iw would cause lags even with cablers




MadJohn

Helm Flunky............Engage!

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18th April 2003

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#6 14 years ago

The things that cause MP games to lag are...

1. Subsystems - the more you have the more info has to be sent back and forth 2. Torpedoes and projectiles - Add a lifetime stops them persisting 3. and of course the slower modem - So whoever has the slowest modem hosts the game that way