Is there anything that controls how much damage gets thru the shields on any given impact? I've noticed recently that there are times when a single torpedo fired at a ship will penetrate the shield and impact directly on the hull causing damage. I'm talking a stock torpedo, not one of the torpedo mods like the transphasic torp, etc... For example, one quantum torpedo set at 2K damage is fired at a galaxy class with full shields set at 90K, but yet a 2K torpedo can sometimes penetrate a shield that is at 90K... how?
If anyone has an explanation, or knows of something I can change, script wise, that will help balance this, please let me know.
all i can think of is that its something thats put into the core files in the game
I noticed that happening too, but it oonly happens to me when I am moving towards the torp. Maybe the shields can't handle a high spped impact like that......
i dont think so... bcause wen ur fighting a card hybrid (the 1 with super acurate and fast torps) the torps dont go through.?? i dunno what it is. maybe its just done for the game to be harder.?.?.?:confused: :confused: :confused:
Its a bug in the game. If you move fast towards your target, and then fire the torp, theres a chance that it`ll pass thorough their shields and damage the hull. Its just a small bug.
It is a bug, one instance (call it a computers moment) the Torp is outside the shields (and it is not close enough to register an impact), the next the torp is inside the shields!
It is not a bug; its a feature. I always thought that - isn't it random?
welcome back mldaalder
Originally posted by Defiant It is not a bug; its a feature. I always thought that - isn't it random? === welcome back mldaalder
You must know, it is not. I have given it more thought, it is either foolish, or admiring of Totally Games. They don't extrapolate the course of the torpedo, so they don't know if a torpedo is going to hit in the situations like in my post.
Was this during Quickbatle or the battle with the Gernomeo? If so, that would be an adden feature, as those are both simulations. ;)
Afraid not, it is hard coded.