back to borg121's idea. is it posible to destroy a planet? this would be cool using nanofx's mod the explosion would be devistating. :eek: :rock: very sweet!!!!:smokin:
ya, even a tatical fusion cube wouldn't survive the explosion
yeah...... KICK ASS :rock:
You could HP a planet. Just use a planet's model as the ship. It might even be possible to make a sun as a ship, so that you could make a trilitium torpedo, and destroy it!
sweet, that sounds fun. give it engines and then you'd have a planet chaseing you around, LOL :lol:
u could always make a model of a planet ,as if it is a ship, (no engiens or weapons) fairly easy to do ,and then u could destroy it, but the main problem with destroying planets in QB, they dont redgister on scanners, hmm, DEATH STAR!, hehe
Originally posted by R2Destroyer u could always make a model of a planet ,as if it is a ship, (no engiens or weapons) fairly easy to do ,and then u could destroy it, but the main problem with destroying planets in QB, they dont redgister on scanners, hmm, DEATH STAR!, hehe
They do register on sensors. It is just a matter of how you detect them. YOu hafta click the target planet key (p is default i think) and then it will come up. The only problem is you cant really fire phasers at it...only torpedoes and distruptors and even then u hafta have the planet untargeted. and i want a deathstar
now theres another idea, make a death star. it could be the size of a planet and be covered in disrupters'n (edited for language - elminster) . sweet!! but thats off topic. would someone be interested in makeing the planet idea?? these are a bunch of cool ideas guys. :smokin:
is there a way to edit the existing planets to allow planetary shielding and specific subsystems and even have the planet sustain damage O_o I would be very delighted to just take a cube and destroy a planet but i dont think that having a planet as a ship would be a good idea.
(off topic) indeed it was off topic and thus deleted - elminster
someone should hp a planet! i would but i don't know how.
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