fleet hail 7 replies

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krio2006

The Internet ends at GF

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25th May 2003

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#1 15 years ago

hi i need to locate the script for fleet hail in the bridge commander director.

i've looked everywhere. but i cant find it.

thanx




xbw

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4th August 2003

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#2 15 years ago

I got the option of hailing the fleet from the mod "Quake Battle Replacement". One of the best mod ever created. It brings the idea of QuickBattle to a higher level. :thumbsup:




krio2006

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#3 15 years ago

i know what mod it came with i just cant find the script in the directory.

sorry i should of been more clear.




xbw

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#4 15 years ago

Oh, sorry, I should read the thread carefully. I think this is where you should look for: C:\Program Files\Activision\Bridge Commander\scripts\AI\Fleet In that folder there are 6 files. They are _init_, defendtarget, destroy target, disable target, dockstarbase, and helpme.

If these are not what you are looking for then I suggest you e-mail the author of QBR.




krio2006

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#5 15 years ago

ok thanx, what im hoping to do is edit it a bit so that there is a new optional 'fleet cloak' so u can do a suprise raid;) thanx again




JimmyB76 Filer

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19th March 2003

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#6 15 years ago

hmmm... that would be interesting!!!




bk_raven

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7th June 2002

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#7 15 years ago
krio2006ok thanx, what im hoping to do is edit it a bit so that there is a new optional 'fleet cloak' so u can do a suprise raid;) thanx again

Nice Idea if it works post it on BCfiles I'd download ;)




jwattsjr

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6th July 2003

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#8 15 years ago
krio2006ok thanx, what im hoping to do is edit it a bit so that there is a new optional 'fleet cloak' so u can do a suprise raid;) thanx again

You'll need to create the AI, as well as modify Scrips/Bridge/HelmMenuJandlers.py. It'd be best if you used a mutator override to accomplish the latter. That way, you'd avoid modifying stock files.

-Jeff