Help with torpedo installation 2 replies

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ThePunk327

I don't spend enough time here

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23rd December 2002

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#1 15 years ago

Im trying to install transphasic torpedos... I installed them with BCMI and I modified the Hardpoint (SoulWolf Class) to this

TorpedoSystem.SetMaxTorpedoes(0, 400) TorpedoSystem.SetTorpedoScript(0, "Tactical.Projectiles.PhotonTorpedosb") TorpedoSystem.SetMaxTorpedoes(1, 200) TorpedoSystem.SetTorpedoScript(1, "Tactical.Projectiles.QuantumTorpedosb") TorpedoSystem.SetMaxTorpedoes(2, 100) TorpedoSystem.SetTorpedoScript(2, "Tactical.Projectiles.Transphasic") TorpedoSystem.SetNumAmmoTypes(3) App.g_kModelPropertyManager.RegisterLocalTemplate(TorpedoSystem)

it doesnt seem to work. The change of the quantoms to 200 worked, but the installation didnt. Please Help!!!




1DeadlySAMURAI

GF is my bext friend *hugs GF*

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23rd May 2002

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#2 15 years ago

I'm not enirely sure about this but i think QB only supports 2 torps at the same time. To use up to 4 different torpedo types open the QuickBattle.py and search for the string "remove plasmas". At this point all torpedos which are Type No.3 and Type No. 4 are deleted in QB. Some lines below, there is the line "if (iType >= ...)". Change the number in the brackets to "5" and you will have the possibility to use up to 4 different torpedo types. I'm not sure but I think with "4" it doesn't work. Save the file and delete the QuickBattle.pyc file. Now run BC and have fun.




ThePunk327

I don't spend enough time here

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23rd December 2002

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#3 15 years ago

Youre right... thanks.