How a person moddin should setup a bridge system... 7 replies

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BrianS

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8th July 2003

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#1 15 years ago

Its always a good idea to place a second bridge or battle bridge or command center ETC..just in case you get into a heavy battle.. as you can see in this pic...my main bridge was destroyed...no power to stations and smoke and fire....so a few min later my bridge crew was sent to the second bridge..and I continued fighting till my ship was destroyed




mldaalder

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22nd October 2002

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#2 15 years ago

Are you using NanoFX, or ATP3?




BrianS

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8th July 2003

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#3 15 years ago

ATP3




mldaalder

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22nd October 2002

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#4 15 years ago

Do you also have the NanoFX mutator active? I think (I need to double check) that you turn the NanoFX mutator off, to have the same effect, maybe better.




BrianS

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8th July 2003

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#5 15 years ago

Yes its active..the Bridge wont always switch...its like random I dont know how to get it to stop ...i think it depends on how many HPs the ships hull has left...but in the pic above...it worked...my bridge was destroyed...nothing would work..no lights ETC...it was sweet..Im trying to design a Sov or Enterprise that can withstand at least 6 Transphasic Torps..and/or defeat a borg sphere...so far I got the ship to withstand 4 transphasic torps and almost beat a sphere.......it has like 5 types of armor and 58000 shield strength at 70 recharge...2 warp cores...ETC...the backup systems help out the ship in extreme battle...the hull will have holes in it..lol but the ship will still fight...




mldaalder

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22nd October 2002

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#6 15 years ago

That is nothing, I ounce made a ship that still wasn't destroyed when you didn't saw it (to many holes actually).




Enterprise2002

Your friendly nutcase

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15th December 2002

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#7 15 years ago

ATP 3? where?




mldaalder

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22nd October 2002

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#8 15 years ago

The "demo" is in MPMPv2.0. If you do not already got it I advise installing it to another directory and salvage it, but do not release it!

I am saying demo because we still need NanoFX2.0 for the full effect.