How do I set up damage.... 6 replies

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jayru

Mad, bad, and silly to know

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9th December 2003

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#1 14 years ago

Hiya all,

I am looking for an "idots guide" to using the below settings - as I am not 100% how to adjust them for a mod:

# Params are: File Name, PickLeafSize, SwitchOut Distance, # Surface Damage Res, Internal Damage Res, Burn Value, Hole Value, # Search String for Glow, Search string for Specular, Suffix for specular pLODModel = App.g_kLODModelManager.Create(pStats["Name"]) pLODModel.AddLOD(pStats["FilenameHigh"], 10, 400.0, 85.0, 85.0, 400, 900, "_glow", None, "_specular")

How does altering any of the particualr settings have an effect on the mod?

Does a guide already exist to explin how to set this up?

I've kind of figured out some of it - but I could do with a decent explination.

Can anyone out there help? :uhoh:




CaptainFish

Captain Of the USS Seaworthy

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6th July 2003

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#2 14 years ago

first of all, what are ya doin man? you need to tell us the mod.




book VIP Member

I'm a book!

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13th November 2002

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#3 14 years ago
File Name

self explanatory

SwitchOut Distance

distance from the player that the model switches to the medium quality model

Surface Damage Res, Internal Damage Res, Burn Value, Hole Value

i believe the lower the value the less visible damage.




Revan999

Dread pwns me!

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28th October 2002

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#4 14 years ago

i'm lost.....




jayru

Mad, bad, and silly to know

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9th December 2003

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#5 14 years ago
Lord Apophisself explanatory distance from the player that the model switches to the medium quality model i believe the lower the value the less visible damage.

ok... so what does the "PickLeafSize" do in all this?

Are there optimal settings that work well on larger ships?




book VIP Member

I'm a book!

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#6 14 years ago

i have no i dea for leaf out, but it sounds like how big the hole will be in your damage, no idea, and for a bigger ship i would allow some damage, not much if its very high poly tho.




jayru

Mad, bad, and silly to know

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9th December 2003

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#7 14 years ago
CaptainFishfirst of all, what are ya doin man? you need to tell us the mod.

Ok, this is the mod:

dsv2-1.jpg (unconverted mesh)

dsv2-2.jpg (bc game mesh)

The damage stuff is the only thing I have left to sort out - everything else is done for it (btw it is the DSV-2 aka "Liberator" from Blake's 7).

I feel as if my brain is melting trying to get it right - because I am not even getting close with the settings. :uhoh:

Was a bit surprised to find that there is no guide for this!

Any help would be greatfully receaved :)