I am looking for an "idots guide" to using the below settings - as I am not 100% how to adjust them for a mod:
# Params are: File Name, PickLeafSize, SwitchOut Distance, # Surface Damage Res, Internal Damage Res, Burn Value, Hole Value, # Search String for Glow, Search string for Specular, Suffix for specular pLODModel = App.g_kLODModelManager.Create(pStats["Name"]) pLODModel.AddLOD(pStats["FilenameHigh"], 10, 400.0, 85.0, 85.0, 400, 900, "_glow", None, "_specular")
How does altering any of the particualr settings have an effect on the mod?
Does a guide already exist to explin how to set this up?
I've kind of figured out some of it - but I could do with a decent explination.
Can anyone out there help? :uhoh:
first of all, what are ya doin man? you need to tell us the mod.
distance from the player that the model switches to the medium quality model
Surface Damage Res, Internal Damage Res, Burn Value, Hole Value
i believe the lower the value the less visible damage.
Lord Apophisself explanatory distance from the player that the model switches to the medium quality model i believe the lower the value the less visible damage.
ok... so what does the "PickLeafSize" do in all this?
Are there optimal settings that work well on larger ships?
i have no i dea for leaf out, but it sounds like how big the hole will be in your damage, no idea, and for a bigger ship i would allow some damage, not much if its very high poly tho.
CaptainFishfirst of all, what are ya doin man? you need to tell us the mod.
Ok, this is the mod:
(bc game mesh)
The damage stuff is the only thing I have left to sort out - everything else is done for it (btw it is the DSV-2 aka "Liberator" from Blake's 7).
I feel as if my brain is melting trying to get it right - because I am not even getting close with the settings. :uhoh:
Was a bit surprised to find that there is no guide for this!
Any help would be greatfully receaved :)