Hi, I need a texturer who can animate the textures of a ship. If your interested, then post back, and we`ll talk about the specifics of the project. Lets just say, that if this is pulled off, then there will be great demand for this around the BC community.
all textures are made of *.TGA files and they cannot be animated as *.Gif Animations.
What you can try is to make a new script for the ship you want to animate the textures on and create a "function: change" script. so that they animate on loose *.tga texture files.
There's a tutorial on how to make animated maps on BCFiles.
I think it's been done. I thought the Excalibur (i think, it was a big flashy ship with a lot of shuttle bays) had animated nacelles. At least the blue part was.
Yes, the TOS Constitution by Anduril also had animated textures, in the bussard collectors.
Its also been done a borg sphere from bcfiles, when a weapon impacted its hull, then armour would appear on that point of the hull.
No offence guys, but i could do with someone capible of what i need for my project, no a discussion on if it can be done or not.
BCFiles Site Administrator
5th April 2002
Originally posted by BoomAM No offence guys, but i could do with someone capible of what i need for my project, no a discussion on if it can be done or not.
That may be True, but you never know where your "Help" will come from. I've been around the BC community forums long enough, to tell you that Andruil unniciated the Animated Textures Project(s) over a year ago in the old (BCN) forums. Now (BCU) that produced his TOS Constitution Class and the TNG Excalibur from the Old Sci-Fi Dreamyards team.
You will be surprised what "information and connections" can come from a "General Debate". I know for a fact the popular modders visit our site, but rarely post. Telling the community "not to post something" unless it can help you? Just might "turn off" the very "Modders" your trying to seek.
"Fortune favors the Bold..."
Fair enough. My point though, was people were discussing wether it could be done or not, when i know for a fact that it can. But by the looks if it, if anyone was interested, they would have posted back.
Well, I know how to make animated maps easily enough, it's actually pretty simple.. .but the big question is, do you need them illuminated as well? That's when it gets tricky.
To make something animated, the easiest way I know is to make an .IFL file that you use as a material in Max. IFL files are just text files that list the names of the separate frames of the animation in sequence, ie: texture1.tga texture2.tga texture3.tga texture4.tga....
Just make the textures for your animation, and name them all with a number on the end, like the names above. If you only have eight or nine frames in the animation Max will generate an IFL file for you. When you go to select the animation for a material in Max, select the first frame of your animation, and check the box that is labeled "sequence." This will tell Max that you're using an animated texture, and it will load all the texture files in sequence, and generate an IFL with those texture names listed in it. Then, you can adjust the speed of the animation using the "time" settings in the material editor. Just hit "Play" on the animation buttons in the lower right corner to see how the animation looks.
I dont have max. Thanks for the explanation. Illumination/Glow would be good, but not essential.
Chronocidal_Guy, are you interested in the project? Or are you just offering an explanation on how to do animated maps?