Is there a way to add disruptors to a sovereign class? 7 replies

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NCC 1701 E

I'm too cool to Post

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4th April 2003

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#1 16 years ago

I was wondering if there was any way that i could add disruptors to a sovereign class starship. I would be cool to see the sovereign firing disruptors.:assimilate: :deal:




borg121

I am a modder in need of help

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27th December 2002

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#2 16 years ago

yes, it's possible




mldaalder

GF is my bext friend *hugs GF*

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22nd October 2002

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#3 16 years ago

Use them MPE that you get with the SDK (from bcfiles.com)




borg121

I am a modder in need of help

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#4 16 years ago

i can do it without a program.




RoyalGuard

Slightly cooler than a n00b

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#5 16 years ago

You can do it the script way or the GUI way. The GUI way is easier if you're not sure what to do and requires that you DL and install the SDK, and use the model property editor that comes with it.




NCC 1701 E

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#6 16 years ago

How can i add a disruptor to the sovereign with the MPE? Everytime I try to add a property, all I get is phasers and torpedoes. Must it be done manually?:confused:




starforce2

BCfiles Site Admin

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4th June 2002

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#7 16 years ago

any weapon can be added to any ship or station. It can be done manualy, but it would be much easier to do it with the MPE.

If you are adding a pulse disruptor to a sov, you need 2 things:

1) The master system for pulse weapons 2) The weapon emitter(s) themselves

Both can be added by going into the templates menu. Ofcourse, when you're done there you need to click add property, then find the items you added (they will show up at the end of the list) and select each one and hit add.

If all you want is beam disruptors, you simply need to change color and fire sound of whichever phaser beam you want to change.




NCC 1701 E

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#8 16 years ago

thank you, starforce2. your help has been very much appreciated. Now thanks to you, my sovereign has disruptors.