Message to EVERYONE: Total CONVERSION for BC... 12 replies

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BlAin

I'm too cool to Post

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29th November 2003

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#11 16 years ago

Well, thanks for your interest in this attempt to bring KA back to life, however it is unfortunate that, as we speak, noboby being a reknown modder tried to come on this post and look, I am afraid that your help, although very valuable and vital as it may seem, is confined to nothing else than a failed idea that shall never be accomplished to something concrete. If some talented good people with a desire of making something awesome would come here and shout their devotion to it, well, it would be another story, but for now, I am still waiting. Hope is still there, however fainting as the sun rises...

Kaven Benoît (alias) BlAin




madmax_y2k3000

GF Pwns Me!

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28th September 2003

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#12 16 years ago

u will have a hard job since most renoune ship and mod makers have moved to new games if u look on my thread u will see im alright at making ships and would love to help and i have the tools needed to convert ships from klingon acadamy




CaptainFish

Captain Of the USS Seaworthy

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6th July 2003

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#13 16 years ago

He has a point. Reknown ship builders are hard to come by. We may have to settle for people who just do this for fun and not a job. Me and a friend are working on an Akira Model, and were tryin to put it up to CG standards. The scripting i made for the model is pretty strong, since i upped it to my CGSov standards. its slightly weaker. and very manuverable. And the photons are totaly costum made for it. so i think if we can make the ships and release them into a pack, once the ships gain alil popularity, we could make a big mod like this. with the cinimatics, cut scenes, bridges, crew. It would give us time as amatures to become experts on the programs you describe, or that we are currently useing. thats my only suggestion.




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