Multiple Warp Cores/Shield Generators 4 replies

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Julian 33

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23rd March 2002

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#1 16 years ago

I have been experimenting with adding multiple warp cores and shield generators, but have had no success. I have tried defining two of the system which I want, and then adding both of them at the bottom of the hardpoint file. The problem is that BC only seems to register the last of that kind of object. For example, if I define WarpCore1 and WarpCore2, in that order, then BC will only add WarpCore2 to the ship. Is there any way of having more than one of this kind of system operating on a ship at once?




starforce2

BCfiles Site Admin

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4th June 2002

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#2 16 years ago

Download the montana class from BC files. That has a double warp core. Destroying either will destroy the ship. Perhaps you can look at how it was done for that ship, and then try to do the same for yours. Also, darkdrone used 2 sensor systems in his griffen. Might wanna have a look there as well.




26138

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17th May 2002

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#3 16 years ago

double shield genorators would rock!! Especially if they were on opposite sides of the ship (dorsal, ventral). It would make the shields a LOT harder to totally disable.




Julian 33

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23rd March 2002

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#4 16 years ago

Thanks for my advice. You've hit spot on with what I'm trying to do with the Shield Generators - I thought if you have several generators, but lower the Hit Points each can take, then you can disable rear shielding say, but not front. It would add an extra bit of strategy. I also thought of putting in two warp cores so that, for instance you can have one warp core which does not destroy the ship when it is destroyed, but also have an emergency core, as well as having the impulse engines generating power. I have always found it strange why power from the impulse engines wasnt included - it was in Klingon Academy.




Julian 33

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23rd March 2002

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#5 16 years ago

I cant find Darkdrone's Griffin class anywhere, but I did what you said and had a look at the Montanna class. I found out that the montanna class actually does not use two warp cores, it just creates the illusion that it does. If you open up the Montanna's hardpoint file, you will find two warp cores in. WarpCore had SetPrimary equal to 1, but WarpCore2 has SetPrimary equal to 0. This means that although WarpCore2 appears as a targetable object in BC, which will destroy the ship if it is destroyed, BC only uses the first warp core for power. To prove this, if you change the power output of WarpCore to 0, then if both warp cores are supplying power, then the other should contribute to the total power. If you then look in engineering in game, you will find that the Warp Core bar is as small as it can be, which means that no power is coming from the other core. I've experimented with a similar approach with the shield generators, but have ran into the same problem. Maybe it just cant be done?