New Tractor Beam 12 replies

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dtrek

I don't spend enough time here

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1st September 2003

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#1 14 years ago

Hey, Can any modders out there make it so a tractor beam actually holds a ship in place. You know, so that you can tow a ship around? I think that would be cool, But have no idea how to do it, if it can be done :uhm:




fer1035

I'm too cool to Post

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7th September 2003

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#2 14 years ago

Is it correct in my assuming that you're having problem with the tractor beam not being strong enough to enable you to hold a ship as you move away from it? If it is so, I think this can be solved by increasing the damage factor of the tractor beam, either manually or using MPE. You'll have to edit the .py file of every ship that you want to be able to do this 'though.




MilleauRekiir

I follow teh Moo!

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4th November 2003

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#3 14 years ago

or maybe the problem is when it is strong enough to hold when moving, it is too strong when you stop...can cause problems. Ingame, you need to judge the strength at each distance well. We need a variable tractor beam. Tractors that can slow escaping ships, ones that can hold tight and tow, and ones for docking etc that reel in their catch.




CaptainFish

Captain Of the USS Seaworthy

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6th July 2003

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#4 14 years ago

i have a fix. you readjust your tractor beam for more power, for like bases. you have multiple beams that will pull you in then dead center it. but make sure they won't pull the ship into the walls or pylons (ds9 mod is terrible for that). for towing, readjust your tractor beams damage (same as power) to a really high number. this allows you to push objects instead of towing at top speeds. towing im not really sure of. but i do know that you can push stuff if you adjust the damage settings on the beam.




dtrek

I don't spend enough time here

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1st September 2003

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#5 14 years ago

Hey, where can i readjust the tractor settings, could not find it in the hardpoint files!!!!!!! :mad:




CaptainFish

Captain Of the USS Seaworthy

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6th July 2003

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#6 14 years ago

in the ship you want to adjust the settings, just open its hardpoint and find the tractor beam. then adjust the damage part of it. like i said its useful for pushing, now towing. it still can't move a base unless its ds9 as a ship and not a base.




archer9234

40 Years of Star Trek

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3rd July 2003

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#7 14 years ago

i wonder if it posible to mod the tractor beam so it looks more like the show rather then a stupid texture remake of the phaser effects.




starforce2

BCfiles Site Admin

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4th June 2002

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#8 14 years ago

you can repalce the tractor effect tga but it will affect all beams.




shimano55

AoE3 Files Vice *****

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23rd November 2003

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#9 14 years ago

ya.

That's a good idea. Mabye I can finally have my first mod on BCFiles.com.

lol

I'll get to work.




Captain Gantu

"There is no spoon"

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26th December 2002

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#10 14 years ago

[color=green]If you want to push a ship with a tractor you have to set the tractor damage (same as power) to a negative number. [/color]

[color=green]ie. -800 (this would push a enemy ship away)[/color] ie. 1000 (this would be a fairly strong tractor)




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