Orbiting Planet Problems 3 replies

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NUFP Ensign RidgeDweller

I don't spend enough time here

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30th March 2002

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#1 16 years ago

I have been looking into making bigger planets so they look more to real life scale, I hope. Can't say I've ever seen a planet from orbit before. And I've modded Alioth. I made the planets larger and have up to five planets in each scene. You can fly to each one. But I can only get the ship to orbit a few. I don't suppose there are any rocket scientist out there who can help me figure this out. It is so annoying. I also would like to have more planets in each scene without causing the camera to start shaking. And what would it take to be able to target the sun. How can we truly explore the universe if we can't scan the sun for anomalies.




uglyboy30

GF Pwns Me!

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12th August 2002

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#2 16 years ago

ahum good point

what prov?




NUFP Ensign RidgeDweller

I don't spend enough time here

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30th March 2002

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#3 16 years ago

Well I've made some progress. I've discovered that the ships just can't orbit at the higher orbit speeds. (By higher I mean 25,000 KM/H) so I now have them orbit at 10 to 11 thousand KM/H. And I also combined my keyboard and mouse speed controls with Dashers Intercept AI By Dividing the maxaccel and lowering the speedboost a bit. And made it work without the foundation in a single player mission. I also found a post by jwattsjr http://dynamic3.gamespy.com/~bridgecommander/vbforums/showthread.php?s=&threadid=5225&highlight=sun that showed how the get the helm menu to have the sun in the orbit list and then I found another file that just needed three lines commented out, and now I can target the sun just by pressing P. Press P again for the next planet. These are lines 1004-1006 in TacticalInterfaceHandlers.py , which is also the file you need to edit to change how the mouse wheel controls speed. Well now to conquer the universe.




NUFP Ensign RidgeDweller

I don't spend enough time here

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30th March 2002

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#4 16 years ago

Ironically BC, Maple Ridge