Phasers TIMES 12 replies

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Please wait...

RoyalGuard

Slightly cooler than a n00b

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4th April 2003

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#11 16 years ago

I direct your attention to the following property in the Rick Knox NX-01 mod, scripted by Magic:

PhaseCannonArray = App.WeaponSystemProperty_Create("Phase Cannon Array ")

PhaseCannonArray.SetMaxCondition(1500.000000) PhaseCannonArray.SetCritical(0) PhaseCannonArray.SetTargetable(0) PhaseCannonArray.SetPrimary(1) PhaseCannonArray.SetPosition(-0.450594, 0.310153, -0.094427) PhaseCannonArray.SetPosition2D(0.000000, 0.000000) PhaseCannonArray.SetRepairComplexity(2.000000) PhaseCannonArray.SetDisabledPercentage(0.500000) PhaseCannonArray.SetRadius(0.090000) PhaseCannonArray.SetNormalPowerPerSecond(50.000000) PhaseCannonArray.SetWeaponSystemType(PhaseCannonArray.WST_PHASER) PhaseCannonArray.SetSingleFire(0) PhaseCannonArray.SetAimedWeapon(0) kFiringChainString = App.TGString() kFiringChainString.SetString("") PhaseCannonArray.SetFiringChainString(kFiringChainString) App.g_kModelPropertyManager.RegisterLocalTemplate(PhaseCannonArray)

please note both the property I told you to look for, and the single fire attribute...




Avilianar_JR

Future 8472

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2nd February 2003

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#12 16 years ago

Yeah, I already did that before I made the post, I just didn't check it. Ok. THanks for all the help. :cya:




RoyalGuard

Slightly cooler than a n00b

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4th April 2003

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#13 16 years ago

No problem, happy to help... :)




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