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pwsdg

I'm too cool to Post

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19th August 2002

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#1 16 years ago

I have 2 Questions... #1. I heard that Ice has Made a Repair Beam. This quickly cauht my attention and made me say, WOW... I want one. The question is, I tried to make my own version of a Repair Beam by changing a Torpedo *.py file i had. I set the damage to a negative number. But whenever i shoot it, even with the ships sheilds down, it doesnt do a thing, any ideas... #2. I am recreating a ship i have always wanted to make that looks just like Voyager. The Question is, I give it 4 Torpedo types and selcted the option to use 4 but in the game it only allows me to select 2. Thank You in advance PS. I have the SDK so that is how i am making the HP for the Super Ship!!! :) NOOOOO :assimilate: I am Lacutas of Borg. You will be assimilated. Resistance is and always has been... FUTILE! :borg: :assimilate: :assimilate: :assimilate:




starforce2

BCfiles Site Admin

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4th June 2002

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#2 16 years ago

there is a way to allow for 4 torpedo's. The problem is, the dude that told me how is no longer on my team, he's quit BC, so I haven't a clue.




Defiant

Free GNU user

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28th March 2002

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#3 16 years ago

You have to set Torpedoes.SetNumAmmoTypes(4)

and the first type has the id 0: Torpedoes.SetTorpedoScript(0, "Tactical.Projectiles.QuantumTorpedo") Torpedoes.SetMaxTorpedoes(0, 400)

the second type has id 1 Torpedoes.SetTorpedoScript(1, "Tactical.Projectiles.aknTorpedo") Torpedoes.SetMaxTorpedoes(1, 400)

etc.




starforce2

BCfiles Site Admin

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4th June 2002

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#4 16 years ago

You should be talking to ICE. He can probably write a tutorial or perhaps release a package of example scripts or something. I might suggest that to him. I have another idea that might be kinda cool, but I will keep it to myself (ICE has first chance) untill I find out if it's possible. (In otherwords, this mod is classified:D)