I don't spend enough time here
18th November 2002
I've been messing with the available damage textures and have noticed that on certain ships, ie Ambassador, that destroyed parts of the ship do not look as clean as before. I'm talking polygons missing where damage textures should be.
I'm using Rick Knox's re-scaled Ambassador with WholeHazelNuts' FireDamage v 5.0.
Now when I blow up a nacelle, the graphic is choppy, not a clean damage texture. But if I use a different damage texture this does not happen.
My question is, does the Damage Texture or Ship Texture effect pieces polygon clarity when parts of the hull are actually damage or removed.
I've had this happen on Rick Knox's Constitution class as well.
23rd September 2002
There are known graphics bugs on some of Rick Knoxs models. They are being worked on by another modeler.
There will be a notice here when they are released. :rock: