Quick Sound FX question - Please 4 replies

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Solid Stang

I don't spend enough time here

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18th November 2002

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#1 15 years ago

What file designates the sound file that is to be played for each ship?

I have not been able to locate it whatsoever.

For example, if I have an Intrepid class that previously used the soundfx file "voyagerphaser.wav" but now wish it to use "federationphaser.wav".

Where would I change this at?

...and before anyone mentions it, I cannot simply change the new filename to match the old. That would cause me more problems.

Thanks




ThunderchiId

The Anti-Rice.

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25th August 2002

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#2 15 years ago

In the Model Property Editer, open a phaser subscript. I've included a screenshot that should speak louder then any words. Heh.




Solid Stang

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#3 15 years ago
Originally posted by ThunderchiId In the Model Property Editer, open a phaser subscript. I've included a screenshot that should speak louder then any words. Heh.

But where do you define what Galaxy phaser (per your example) points to? It has to be pointing to a file that defines what sound file corresponds to Galaxy Phaser. That's the part I can't figure out.

BTW, I just started using the property editor, most of my modifications have been editing the .py file directly.:lookaround:




ThunderchiId

The Anti-Rice.

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25th August 2002

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#4 15 years ago

Where it says 'Fire sound', when you type in 'Galaxy Phaser' that tells the program to go seek out 'galaxyphaser.wav' in the 'sfx/weapons' folder, and that is the sound it will play. It really is that easy..Heh. I've changed the fire sound on many of my ships. If you wanted it to use the Akira phaser sound, you'd type in 'Akira phaser'..Ambassador phaser sound, 'Ambassador phaser', etc, etc.




Solid Stang

I don't spend enough time here

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18th November 2002

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#5 15 years ago

I didn't realize the program was that smart.

I'll try it, thanks.