Quickbattle Idea . . . 10 replies

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blorb

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19th November 2002

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#1 15 years ago

Ok, I was wondering if anybody was planning on making a quickbattle addon thingy that would allow you to warp to all the different systems in the game, plus the ones in the system packs, AND ahve random enemies spawn at the various locations, like in Klingon Academy, 'cause i think this would be really cool, if not, maybe this will inspire you to make it :D thx!




Defiant

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#2 15 years ago

There already is - look for the Quick Battle Replacement (QBR)




Blackrook32 Game Admin

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#3 15 years ago

Here is the link to the latest QBR2.14 Mod. With this mod you will be able to issue fleet commands in both single and Quick battle mode. Create, save and load QB missions. And there is an "Emergency Transport" option for when your ship is damaged. You can beam your crew to another ship. This is a very cool mod.

Quick Battle Replacement QBR2.14


"Fortune favors the Bold..."



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#4 15 years ago

I know about QB 14, and its very cool, but i was wondering if someone was going to make it so that random ships would spawn at the systems like in Klinogn Academy's Free Flight mode . . . so if i warped to say Sol, it would spawn a number of random Federation ships so that we wouldn't have to place them ourselves, or come up with plot lines for the missions . . . it would make it more realistic and interesting in my opinion . . .




Banbury

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2nd May 2002

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#5 15 years ago

Hi, I'm already planning such a feature, but more like in SFC. You would enter a system, a point level and a race, and get a randomly assembled fleet. Points would be calculated for each ship based on armour, shields and weapons, so all mods would be usable. I don't like the KA way, because their random fleets were always to strong, even if I entered a system with a small frigate.

Greetings

Banbury




Blackrook32 Game Admin

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#6 15 years ago

Hi, Are you planing to do away with the player poting thier own coordinates, while setting up QBR. I remember you posting that it might take a little doing. Not many of us are mathematicly inclined. But the SFC base sound really cool. Will it be based on the SFC2 or 3 version. In either case, we will be looking forward to your next release.


"Fortune favors the Bold..."



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#7 15 years ago

KA is the best Star Trek game I remember, but what is the free flight mode?




Banbury

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#8 15 years ago
Originally posted by BlackRook32 Hi, Are you planing to do away with the player poting thier own coordinates, while setting up QBR. I remember you posting that it might take a little doing. Not many of us are mathematicly inclined.

Any suggestions? If anyone knows of a better way to place the player ship, tell me and I will add it at once.

But the SFC base sound really cool. Will it be based on the SFC2 or 3 version. In either case, we will be looking forward to your next release.

I only played SFC 1, so I don't know what the others do differently. In SFC 1 you can assign points (e.g. 10000) and you get a random fleet of up to three ships with a value of no more than those points. That's what I'm thinking of for QBR, but I'm open for suggestions as always.

Greetings

Banbury




Blackrook32 Game Admin

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#9 15 years ago

Originally posted by Banbury Any suggestions? If anyone knows of a better way to place the player ship, tell me and I will add it at once. I only played SFC 1, so I don't know what the others do differently. In SFC 1 you can assign points (e.g. 10000) and you get a random fleet of up to three ships with a value of no more than those points. That's what I'm thinking of for QBR, but I'm open for suggestions as always. Greetings Banbury

Micro Management is the key. In SFC3, One can modify weapons at the Starbase. Pick and choose the modifications, if they are available thier. You can also pick your own crewmen, each have thier own rating and skill levels. Also gathering supplies at the starbase. You could have the ship's X.O. put up a warning about needing to resupply at the nearest starbase.

And a personal favorite from SFC- Boarding parties. Beam over a troop of crack commandos to disable the enemy ship. I always loved that about SFC.

This would be cool to see in Bridge Commander.


"Fortune favors the Bold..."



Banbury

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#10 15 years ago

Well, I have thought about Boarding Teams. It wouldn't be too hard to do. The problem is, that each ship would have to be changed, to add marines and transporters. I don't thinks people would be too thrilled to change every HP file.

Greetings

Banbury




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