Reverse Engines Mod 11 replies

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Zeus9518

STBC Rocks

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23rd December 2002

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#1 14 years ago

Hi all,

Being a Star Trek TNG fan, I recently looked at the episode called "Where No One Has Gone Before", which is my favourite. Captain Picard gave the order to "reverse engines" and I was wondering if there are any modders out there who are planning on making this mod, as I feel it would be cool.

Thanks.

ARYON




book VIP Member

I'm a book!

48,335 XP

13th November 2002

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#2 14 years ago

erm, you can go in reverse in bc, look at the controls section of BCF ( i think under defualt keyboard config)




emperorsteele

What's a N00bian?

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18th September 2003

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#3 14 years ago

Or just scroll your mouse-wheel/middle button back =)




borg121

I am a modder in need of help

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27th December 2002

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#4 14 years ago

yes, the default is R on the keyboard




MadJohn

Helm Flunky............Engage!

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17th April 2003

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#5 14 years ago

But is it possible to Increse the reverse speed through a script? I know this sounds strange but I would like to add FULL Reverse engine speed to my Colonial Vipers. I thought it might be possible with the AI.




Defiant

Free GNU user

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27th March 2002

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#6 14 years ago

Of course it is possible.




Dwilliestyle

I'm too cool to Post

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19th November 2003

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#7 14 years ago

From what I can tell by looking at the .py file, the only way you can modify the engine speed is to change the overall speed of your ship. I think the reverse speed is proportional to the maximum speed. In other words, you can increase the reverse speed, but if you do that, the ship would damn near do an in-system warp as its maximum forward.

Bear in mind that this is just s theory. Someone may have a better way to do this...




MadJohn

Helm Flunky............Engage!

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17th April 2003

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#8 14 years ago

I thought of using a multiplier to increse the overall speed therefor the reverse would increse also but I've tried my hand at a bit of AI work and I cant get my head around it. Patching the odd thing together in the AIEditor is OK but only if I keep it simple, 'math' I'm screwed. Ship speed is one of my fav rants anyway, Lightspeed is around 1,000,000kph. Therefor full impulse is 500,000kph not around 6,000kph as it seems in most mods. I've modified a few stoock ships to run at full speed ie..500,000kph, the game can cope but you get some interesting effects from the real world phyisicsof the game and the predictive stuff in the AI (avoid obsticles) falls to peices. the effect is fun though. The neg.side is the top speed of ship mods and the intrecept mode 49,999kph!!! relitivly speeking this is 10 (TEN) times full impulse. This makes it extremly difficult to decide on a top speed for things.




gourasrs4

The forums staffers think I'm Cool

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26th March 2003

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#9 14 years ago

speed of light = 299,792,458 m/s...

thats 299,792,458,000 km/s...

thats 1,079,252,848,800,000 km/h... (over 1000 trillion km/h)

just thought u might wonna know that ur numbers are wrong. and how do u no what impulse speed is? they havnt really invented it yet and i dont recall anyone saying it was half light speed. (i could b mistaken)




CaptainFish

Captain Of the USS Seaworthy

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5th July 2003

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#10 14 years ago

Impulse is mesured by most sites as 25% of constant. or .25C constant being the speed of light, multiplied by .25 the speed of light 299,792,458 meters per second, no matter how its speed is measured. Use these numbers we come up with the equation 299,792,458 X .25 this this equals 74948.1145 kilometers per second. that is the technical full impulse if we go by trek websites and cannon information. This is also the theorectical speed that prevents einstiens theory where time slows down. of course this is variable depending on how much mass a area of space has. Light slows down, or speeds up acorrding to mass warping the area of space. A compleat perfect vacumm with no mass will travel at 299,792,458 meters per second, no matter how its speed is measured. the more mass thats warping space, the less speed light has to travel. so impulse engines are variable depending on power output, and mass of system. if anyone can make bettere sense of this, more power to them. its alil reserch i did.




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