Scripting Q&A 5 replies

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Locutus (HUN)

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14th June 2003

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#1 15 years ago

Ok, i am not new to modding, just new in this forum

So i have a mod, that is integrated with QBR 2.2.

I have already contacted redbeard, but he is not anymore modding.

The questions for now:

How can i program a delay to the mission start? If i set a multi line briefing for the missions, the enemy begins shooting at my ship before the briefing ends...

How can i decrease a torpedos size? Just scaling..

What exactly means the RADIUS property for the Hull?




Defiant

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27th March 2002

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#2 15 years ago

Originally posted by Locutus (HUN) (...) So i have a mod, that is integrated with QBR 2.2.

I have already contacted redbeard, but he is not anymore modding.

The questions for now:

How can i program a delay to the mission start? If i set a multi line briefing for the missions, the enemy begins shooting at my ship before the briefing ends... (...) [/B]

The QBR is under the GPL, so you can change the sourcecode as much as you want...e.g. create a new timer. The SDK will show you how to do this.




Locutus (HUN)

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#3 15 years ago

The point is, the SDK does not show me anything like this...




Enterprise2002

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15th December 2002

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#4 15 years ago

Look at the mission scripting part of it, I think it tells you there.




Defiant

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#5 15 years ago

download the Self Destruct Countdown and look at this example :)




Locutus (HUN)

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14th June 2003

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#6 15 years ago

What exactly does the DamageRadiusModifier in a weapons section of a ship py?

For example: VentralPhaser1.SetDamageRadiusFactor(0.150000)

What happens if i modify that?

Thx for help.