Now I'm raising this point after watching a video about the upcoming game Lord of the Rings: Conquest, Now i was really looking forward to this, I mean the idea of the evil campaign was a 'what if..' story, so i didn't have a problem with that so much, but then hearing about the classes you could play, i realised, the developers weren't interested in the lord of the rings, but were more interested in making money of the franchise, this is due to the fact they added a 'mage' class, now I'm generally not picky about this sort of thing, but LOTR is something i enjoy, and when i play games based around its lore I like to know the devs have an intrest in it too. but the fact they added a mage class even though it goes against all of Tolkiens back story just makes it seem like they're using the franchise to make money and aren't interested in maintaining it.
Now this also raises the question, When game developers use a franchise like LOTR, Star Wars or any other lore based idea, should they follow the lore exactly, or should they ignore it and make whatever sells to the masses?
in this case, they should stick entirely to it. i am just biased, becasue i have an unhealthy obsession with tolkien's work.
Damn those money hungry bitches!
I definitely believe they should stick to the lore, if you're not going to stick to the story then why not just make an original game in a setting loosely based on the Lord of the Rings? It defeats the purpose entirely and simply insults hardcore fans of the books.
Definitely stick to the lore. No matter what game it is. Thats why I love The Call of Cthulhu: Dark Corners of the Earth. It may be something of a mashup of a shit ton of Lovecrafts stories, but it still follows the Cthulhu mythos to the letter.
In any game the developers should stick to the lore. No matter what.
They should follow the plot as much as they can so the game doesn't become enjoyable anymore.
Of course they're going to have to change a few things for the game to become more enjoyable than before.
They should stay true to the franchise.
I'm not sure if it will make much of a difference, though. In Pandemic's other similar game, Star Wars Battlefront, there were a few inaccuracies, like snipers all having the same rank, standard soldiers all having the same rank, ARC Troopers all carrying rocket launchers, that kind of stuff. Unless you are an extremely hardcore Star Wars fan, those little faults will not ruin the fun of the game.
I think Pandemic did that thing with the classes either to make classes easily identifiable, or because they were lazy.
It could be either one. In games, you want classes to be easily identified, so players aren't confused or anything.
But Pandemic are also notorious for their games being noticeably not polished. Games in their own franchise, Mercenaries, are full of glitches and such. Not even the mighty arms of LucasArts or EA could prevent that.
So anyway, I do think that they should stay true to the franchise, but if they must change some things for the sake of gameplay, let them do it.
17th June 2002
Seems to me that if you're going to go to the trouble of licensing a franchise like Star Wars or whatever, that you should stick to the continuity of that franchise as much as gameplay allows. Otherwise you should make your own IP, as it's clear that you've only licensed the franchise to make money from the name and nothing more.
But at the end of the day, it's up to the owners of that franchise to decide who gets to use their name and how they can use it. If they don't mind people trampling all over their canon to make a quick buck that's up to them.