Should Game Developers follow lore? 10 replies

  • 1
  • 2

Please wait...

-=[Ranek]=-

LOTRO Junkie.

18,195 XP

31st December 2005

0 Uploads

1,607 Posts

0 Threads

#1 10 years ago

Now I'm raising this point after watching a video about the upcoming game Lord of the Rings: Conquest, Now i was really looking forward to this, I mean the idea of the evil campaign was a 'what if..' story, so i didn't have a problem with that so much, but then hearing about the classes you could play, i realised, the developers weren't interested in the lord of the rings, but were more interested in making money of the franchise, this is due to the fact they added a 'mage' class, now I'm generally not picky about this sort of thing, but LOTR is something i enjoy, and when i play games based around its lore I like to know the devs have an intrest in it too. but the fact they added a mage class even though it goes against all of Tolkiens back story just makes it seem like they're using the franchise to make money and aren't interested in maintaining it.

Now this also raises the question, When game developers use a franchise like LOTR, Star Wars or any other lore based idea, should they follow the lore exactly, or should they ignore it and make whatever sells to the masses?




NiRv4n4

Nirvana

28,015 XP

26th June 2008

0 Uploads

2,634 Posts

0 Threads

#2 10 years ago

in this case, they should stick entirely to it. i am just biased, becasue i have an unhealthy obsession with tolkien's work.




Junk angel

Huh, sound?

166,880 XP

29th January 2007

0 Uploads

15,678 Posts

0 Threads

#3 10 years ago

They should follow it to the extent as game mechanics allow. And not butcher it like they do in some cases.




Darth Taxi

Abandonator

163,495 XP

6th May 2007

0 Uploads

16,177 Posts

0 Threads

#4 10 years ago

Damn those money hungry bitches!




Fortune

something to believe.

50 XP

19th February 2005

0 Uploads

7,750 Posts

0 Threads

#5 10 years ago

I definitely believe they should stick to the lore, if you're not going to stick to the story then why not just make an original game in a setting loosely based on the Lord of the Rings? It defeats the purpose entirely and simply insults hardcore fans of the books.




The Body Popper

KHAN!

50 XP

14th February 2006

0 Uploads

2,275 Posts

0 Threads

#6 10 years ago

Definitely stick to the lore. No matter what game it is. Thats why I love The Call of Cthulhu: Dark Corners of the Earth. It may be something of a mashup of a shit ton of Lovecrafts stories, but it still follows the Cthulhu mythos to the letter.




Fetter

How much room does this t

27,975 XP

14th October 2006

0 Uploads

2,290 Posts

0 Threads

#7 10 years ago

In any game the developers should stick to the lore. No matter what.




Badha1rday

Nature's best screw up.

132,255 XP

27th July 2005

0 Uploads

12,663 Posts

0 Threads

#8 10 years ago

They should follow the plot as much as they can so the game doesn't become enjoyable anymore.

Of course they're going to have to change a few things for the game to become more enjoyable than before.




gravy666

I pretend I'm cooler than AzH

50 XP

20th August 2007

0 Uploads

7,561 Posts

0 Threads

#9 10 years ago

They should stay true to the franchise.

I'm not sure if it will make much of a difference, though. In Pandemic's other similar game, Star Wars Battlefront, there were a few inaccuracies, like snipers all having the same rank, standard soldiers all having the same rank, ARC Troopers all carrying rocket launchers, that kind of stuff. Unless you are an extremely hardcore Star Wars fan, those little faults will not ruin the fun of the game.

I think Pandemic did that thing with the classes either to make classes easily identifiable, or because they were lazy.

It could be either one. In games, you want classes to be easily identified, so players aren't confused or anything.

But Pandemic are also notorious for their games being noticeably not polished. Games in their own franchise, Mercenaries, are full of glitches and such. Not even the mighty arms of LucasArts or EA could prevent that.

/endrant

So anyway, I do think that they should stay true to the franchise, but if they must change some things for the sake of gameplay, let them do it.




Mr. Matt VIP Member

#BanRadioActiveLobster

356,809 XP

17th June 2002

7 Uploads

33,682 Posts

780 Threads

#10 10 years ago

Seems to me that if you're going to go to the trouble of licensing a franchise like Star Wars or whatever, that you should stick to the continuity of that franchise as much as gameplay allows. Otherwise you should make your own IP, as it's clear that you've only licensed the franchise to make money from the name and nothing more.

But at the end of the day, it's up to the owners of that franchise to decide who gets to use their name and how they can use it. If they don't mind people trampling all over their canon to make a quick buck that's up to them.




  • 1
  • 2