tactics discussion 35 replies

Please wait...

TheMirage

The People's Politsayski

50 XP

25th January 2004

0 Uploads

6,624 Posts

0 Threads

#1 14 years ago

well, I don;t don;t know about the rest of you, but I love tactics. Love discussing them, love planning and carrying them out. So for those of you who are like me in this way, here is a good thread we should all enjoy. With good participation and discussion, this should be fun. I will make senarios and provide maps of them, then we all tell what we would do in that situation and why and have a good debate over it, then move to the next one. And feel free, of corse, to post your own senarios when we've finished one. AT first these prolly won't be so goo, but They'll get better as I go along, I promise.

Senario 1. Trier. Setting: WW2, you are allied forces (blue)

two battalions each of two divisions of the allied army group 1 have closed around Trier. The two battalions are from the 2nd infantry division and the 4th armored division. Each battalion form the 4th armored has: 200 men (not counting tankers), 110 American-made Sherman tanks, 6 75mm howitzers, and 40 half-tracks. Each battalion of the 2nd infantry has: 550 men, (again, not counting tankers), 20 american-made Sherman tanks, 50 half-tracks and another 6 75mm howitzers. Also, an artillery battaloin approaching the city has 15 150mm "Long Tom" howitzers, and 20 75mm howitzers, with 100 men and 10 half-tracks.

Intel. shows the first and third panzer division just outside the city, thinking your main attack will be by the two battalions of the 4th armored. numbers are still hazy, but intel. sugest each of 3 groups having approximately 100 panzer Mk.V tanks, and 180 men. Also, there is a battery of 3 (assumed) 88mm howitzers in the center of Trier. The new problem is the 80th infantry division has moved in behind the city. Its strength is unknown.

What will you do to take and defend Trier? Lighter color spots on the map indicate higher terrain, and black lines along these spots shows cliffs, or very steep inclines.




Nemmerle Forum Mod

Voice of joy and sunshine

298,655 XP

26th May 2003

0 Uploads

28,168 Posts

6 Threads

#2 14 years ago

I'd move the 2nd infantry up to take the artillery from the Germans, I'd have my artillery lay down smoke to cover their actions and I'd bring one of the divisions of the 4th armoured around the back of the lower part of the hill to attack the German infantry, I'd also move the other armoured units across the front of the town in order to draw the enemies attention away from the back of Trier and to have the enemy encircled between the two parts of the 4th armoured. attachment.php?attachmentid=19873&stc=1




TheMirage

The People's Politsayski

50 XP

25th January 2004

0 Uploads

6,624 Posts

0 Threads

#3 14 years ago

ah, good to have you here Ged. Interestinf plan, and looks good. But I'd concentrate on the city a bit more. First, I'd move my artillery onto that nearest hill. Then, to get good balance in the coming assault, I'd use that artillery to screen the exchange of one armored batallion and one infantry battalion. This screen hopefully would prevent too much, and if we can get a good enough lock, use the long toms to put sime hurt on the German artillery in the citys center. Then, I'd use the artillery from the armored Battalion (the one that moved), to hit the German artillery unit on the hill. The infantry units artillery would hit the right flank of the German 80th infantry. After a while, the armored battalion would move to hit the 80th, later followed by one regiment of the infantry battalion. On the other side of Trier, the battalions would foolow similarly, only all of both battalions would hit the 80th, while artillery concentrated on the 1st and 50th Panzer units. After that, the Battalions to the left of Trier would move into the city, under conver of artillery fire from my hill, while the remaining battalions would wait until the panzers began to move off, and then pour in, armor in the lead.




Nemmerle Forum Mod

Voice of joy and sunshine

298,655 XP

26th May 2003

0 Uploads

28,168 Posts

6 Threads

#4 14 years ago

Interesting. You might have trouble redeploying your artillery onto the hill with such a steep incline to get the guns up.

Phase 2 The second infantry which had captured the German artillery on the hill would shell the remainder of the German 80th infantry, while the other division of the Allied 2nd infantry moves up to engage them. My original artillery behind the hill would shell the town and then the rear most division of the 4th armoured would move forwards through the town, removing the German howitzers and catching the panzers between the two components of the 4th armoured. attachment.php?attachmentid=19876&stc=1




MrFancypants Forum Admin

The Bad

217,232 XP

7th December 2003

0 Uploads

20,015 Posts

6 Threads

#5 14 years ago

I also thought about Geds plan first. But I guess flanking on the left seems to be the obvious thing to do, so as German I would move a part of my tanks to the west.

So I would split the second infantry into two parts, one that attacks the German tanks in their back, and another which rushes to the town and takes up defensive positions facing north. A bit later I would use the fourth armored to attack the right and middle of the German tanks. I'd use artillery to lay a smokescreen that makes it look as if I plan to flank them on the left and hope that a part of the German tanks takes the bait. For increased effect I might send some empty halftracks that way to cofuse the enemy with the sound of their engines. Another part of the artillery should be able to deal with the German artillery. I would also ask for some airstrikes against those 88s or make them priority targets for the attacking infantry batallion.




TheMirage

The People's Politsayski

50 XP

25th January 2004

0 Uploads

6,624 Posts

0 Threads

#6 14 years ago

sound like good plans. As for the German artillery, I still favor using the long toms on the 88s in the city. Using 2nd infantry on the German hill artilery sound better than using an armored battaloin though. Maybe I'd wait to make the switch of battalions until that artillery was taken.




Captain Snow

Druid Tank - -

50 XP

26th August 2004

0 Uploads

3,685 Posts

0 Threads

#7 14 years ago

This is boring...-lol




TheMirage

The People's Politsayski

50 XP

25th January 2004

0 Uploads

6,624 Posts

0 Threads

#8 14 years ago

then go away. actually, maybe it would be more fun if we acted like the commanders here and had to come up with the best possible solution...?




Scientist Dr. Professor

The Old Man

50 XP

4th September 2004

0 Uploads

22,336 Posts

0 Threads

#9 14 years ago

Well if your interested in tactics, try this out: Combat Mission An awesome game, really makes you think.




MrFancypants Forum Admin

The Bad

217,232 XP

7th December 2003

0 Uploads

20,015 Posts

6 Threads

#10 14 years ago
TheMiragesound like good plans. As for the German artillery, I still favor using the long toms on the 88s in the city. Using 2nd infantry on the German hill artilery sound better than using an armored battaloin though. Maybe I'd wait to make the switch of battalions until that artillery was taken.

I also thought about using artillery in such a way, but then thought that it wouldn't be nice to kill all those civilists.