I didn't make it!
Dear gamers, After doing several experiements on the impacts of Gaming on young children to young adults, a trend seems to be emerging, and that is that the more violent the material is the more prone to violence and criminal behaviour the child/teenager is. However, I would like to hear from Gamers to create an unbias finding. Please feel free to leave me feedback as I would really appreciate if you take the time to respond. Thank you
Let me sum up what everyone else is going to say in multi paragraphed posts.
It's all bullshit.
I game because it's fun. When I play GTA, the thoughts running through my head aren't "this game will teach me to shoot cops and run people over in real life", they're "holy shit I just hit that guy and he flew frickin far. that's badass."
tl;dr, parents and the media don't have anything better to do then to run around and blame video games for encouraging violence instead of realizing their own incompetence in raising their own children.
It's nothing but an old myth. It's rare that hardcore gamers commit any other crimes than the obvious internet ones. Why take your anger out on people in real life when you can take it out on virtual people with virtual consequences? Those that do engage in criminal activities usually also carry a mental disorder. In a few rare cases, it has been proven that it was a video game that contributed to the crime.
It's all bullshit.
As Serio said, its just a myth, its all Crap, hell, if anything, this makes most people LESS violent, because they can take their anger and bad feelings out on VIRTUAL things not real things.
i just got done playing GTA. i think i'm going to go rape a small child, snort some coke, hijack a bus, and kill some random people with a flame thrower.
no. the more violent games you play, the more desensitized you become to those things. it doesn't mean that you'll be violent. it means that it won't bother you to see it anymore.
A portion of my response to this topic done at school:
A study can't efficiently yield reliable results due to topic complexity. Logic and reasoning yield more reliable results.[studies conducted in the reading had failed results and said there were too many factors, and suggested that media violence probably had the least impact when considering any real factors]
Behavior should be analyzed, in the event of a claimed influence, that it depends on the context, interpretation, and a host of other factors that have a larger effect themselves than the particular influence. In this case, the influence was media, and I think that real factors actually influence violence more, such as home, financial, social, cultural, and religious settings just to name a few.
Successful troll is successful, this will be in only post in this successful thread.
Jeff is a missing boss
28th July 2002
I tried an educational non-violent video game once, just to see what it was like and it was boring and worthless that I flew into a wild rage and killed the dog and blew up the car.
Follow A Paranoid
25th November 2006
Myth and Riven made more psychos than all the Quake and Doom games combined.