Textureless Exports.. 17 replies

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ThunderchiId

The Anti-Rice.

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25th August 2002

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#1 15 years ago

Still getting the same old problem..Textureless SFC2 exports..Here's what I mean..




ThunderchiId

The Anti-Rice.

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25th August 2002

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#2 15 years ago

And another..




ThunderchiId

The Anti-Rice.

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#3 15 years ago

One more..




ThunderchiId

The Anti-Rice.

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#4 15 years ago

Yeah..Heh..Anyone who could offer a word of advice, or a little bit of assistance would be my new best friend..




ThunderchiId

The Anti-Rice.

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25th August 2002

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#5 15 years ago

I think I may have found out what's going on. Do SFC2 models use a type of layered textures or anything? Because, what it is is the illumination textures sit atop the normal texture to give the illusion of illumination..(Say that 10 times fast..)..When I deleted the illumination textures, the model would load into 3D Max with it's normal textures still in place, but would export a pure white model..How do you set 3D Studio Max to export layered textures, the way it's supposed to?




ThunderchiId

The Anti-Rice.

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#6 15 years ago

An example of what I mean. Here is one of the illumination textures. I think what it's doing is wrapping the whole model in black..and that is why it appears to be black in the model property editer. Check the attachment. I'm willing to bet this is why the Trident above is encased in black..




ThunderchiId

The Anti-Rice.

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#7 15 years ago

Oops..Here's the attachment. See how it's all black?




elminster

Bridge Commander Master HPer

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26th October 2002

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#8 15 years ago

Could it be a problem with lighting? I bet the textures are there but because there is no ambient light source, they are exported with no lighting and appear black, apart of course from where you have put external hull lighting.

Another possibility is, does 3dsmax allow you to combine texture layers when exporting, or merge them all in to one layer?




ThunderchiId

The Anti-Rice.

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#9 15 years ago

I'm not too worried about it anymore..I figured out a way to make it work..Heh..Every SFC2 model has an 'i' or illumination file, which containes the simple, textured-on lighting. There is no real lighting in SFC2, it's all textured on. I just copied the normal textures, renamed them to replace the 'I' files, and bingo. It worked like a charm. That allows me to creat real illumination, such as what is used in Bridge Commander, or SFC3. It's a little more work, but I don't mind. :D




Blackrook32 Game Admin

BCFiles Site Administrator

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5th April 2002

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#10 15 years ago

I've converted some SFC2 textures for BC ships. I just resized the basic SFC2 texture and changed it from a .bmp to a .tga format. With the Author's permission. Here is a sample, it worked for me.


"Fortune favors the Bold..."



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