The illusion of 2D to become 3D 10 replies

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Liquid fire

I pretend I'm cooler than AzH

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10th June 2006

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#1 10 years ago

What tricks do you know to take 2D images or objects and to make them look 3D?

Got to go family is here. :)




Datarock VIP Member

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#2 10 years ago

Screwing up pieces of paper.




book VIP Member

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#3 10 years ago

Lots of alcohol.




Mihail VIP Member

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#4 10 years ago

Some mushrooms.




-Section- VIP Member

Wut?

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#5 10 years ago

Cross your eyes for a long period of time =]




The-Bleh-Bleh

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#6 10 years ago

Hard to know exactly what you're talking about, but in the case of anything,

- Close attention to lighting and shading. - Smaller things in background. (dur) - Layers of things, having some things noticeably behind other things adds to the illusion.

In the case of games or animation in particular:

- Isometric view (think Age of Empires). - Slower movement for objects further in the distance. - Size scaling




Guest

I didn't make it!

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#7 10 years ago

I'd draw it in Adobe Illustrator. Save it as Illustrator 3 (very important). Then import it into 3DS Max. It's already a spline, so you can edit mesh, select face and extrude it.




Liquid fire

I pretend I'm cooler than AzH

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#8 10 years ago
Rapt;4381160I'd draw it in Adobe Illustrator. Save it as Illustrator 3 (very important). Then import it into 3DS Max. It's already a spline, so you can edit mesh, select face and extrude it.

That sounds awesome.

In effect 2d Doom or 2d wolf 3d sprites become 3d. That does not deserve much credit though. You can edit the sprites in those games.




The-Bleh-Bleh

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#9 10 years ago

Interesting, Rapt. I never thought of that.

*notices you are talking about games, and refines last post*

Spoiler: Show

A view of old techniques that used to prove effective to create the illusion:

- Sprites. In the case of doom, the characters aren't 3d at all. The game cycles through premade images depending on your viewing angle of the character.

- Isometric. Older Age of Empire games looked very 3d, but were completely 2d. Characters were created with sprites if I recall correctly. Then the map and buildings were drawn at an angle, giving a far better effect.

- Side scrolling wizardry. Side scrollers like mario often have different layers in the background: layers farther back scroll more slowly than layers close to the player.




Liquid fire

I pretend I'm cooler than AzH

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#10 10 years ago

Yes it is an illusion .

Nicely put BLEH !! BLEH!!!!!




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