Tips On Modding Thread 41 replies

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Jerrei

I'm too cool to Post

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15th June 2003

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#21 16 years ago

I'm no modder, so I'm out of place in asking this, ignore me.

I downloaded the Rick Knox Nebula and Sovereign ships, and I'd like to to change the name and registry numbers on these two ships. How do I do this?




MeshPile

B*sh The St**pe*e

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8th July 2003

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#22 16 years ago

Yo BC, a word of advice... Don't edit the pyc's unless you know anything about modding. It's also a good Idea to backup the py or pyc's in a seperate folder incase you do mess up. Also use a Python Editor instead of notepad. It's way better than notepad cause it's coler coded by the section of the script.

One more thing, you need know a specail coding language that you need to even grasp the complextivity of everything. I don't know where you can learn it (MIT,Brown). The tutorials on the site talk like you know something about it already. Which is a real pain. Cause I don't know jack about it. Python doesn't necessarily edit BC per say, but it can save it's file as a .pyc or .py script. (py stands or Python and pyc stands for compiled python script) :sleep: :sleep: :sleep: :sleep: :sleep:

So if you wanna learn, either go to a college or put on a pot of coffe cause it will take ya a while. Hoped that helped somewhat.




MeshPile

B*sh The St**pe*e

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8th July 2003

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#23 16 years ago

never mind... That was for the first page. I'm sure that was answerd anyway. Guess I didn't check ahead. Sorry.




Redemption2

I'm too cool to Post

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23rd July 2003

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#24 15 years ago

I have a program called Pro-Desktop, which is basically a 3D design program which is used by the Design & tech part of my old school. I was just wondering would this be any good for making the skeletons of new ships. If so if anyone knows how to do this with this program, could they give me any help. Pls reply here or e-mail me on [email]Redemption_610@hotmail.com[/email]. Thanks Redemption2




Billman

Flux Capacitor Technician

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3rd July 2003

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#25 15 years ago

IS there anyway to rename a ship in the quickbattle menu?

Instead of constellation I would like it to say Constellation (capital) and instead of RickNox..whatever... I would like to be the name of the class of this...




FleetCommander

I post to get attention

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30th July 2003

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#26 15 years ago

Wow, very confused, all this is very technical. And this thread is like 6 pages long!

Anyway I have a small list of things I would like to know how to do to BC:

#1: How do you make torpedo launchers that fire more than one torp? #2: How do you access the ship files to change hit point,....etc.? #3: How do you edit hardpoints? #4: How do you add, remove, and move weapons on ships? #5: How do you change the interface?

I have been analysing my BC files to see if I can make any changes ,but all the stuff I looked at was VERY complicated(at least to me).

ANY help would be useful and I would like it if someone can tell what a good downloadable mod(or model) pack is that no one minds me "enhancing"....

Anyway, thanks for reading and as I already said ANY help, tips, or advice would be useful! ;)




squeegee2006

I'm too cool to Post

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5th August 2003

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#27 15 years ago

im tryin 2 install a new ship and its says i need 2 add the line

import Eximius

to the plugns.py file, but i cant find that file, i dont think i have one - can somebody help me?




Locutus (HUN)

I'm too cool to Post

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15th June 2003

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#28 15 years ago

Can someone help me pls, about understanding a ships "affiliation" property?

I have read, how the number consists, of sections for species, and special weapons etc.

But i have for example a ship, that has setAffiliation(111) now what the heck is this?




krio2006

The Internet ends at GF

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25th May 2003

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#29 15 years ago

i'm really annoyed with this forum, no1 will reply to my thread. so i'm going to post it here. at least the guy who made it mite reply.

this is my new ship design, made with milkshape 1.6.6a.

i'm calling it the 'class 6', also i have produced varients... 'Class 6 X' and the 'Class 6 Y' these are just different nascell formations. what i really need is textures but im really struggling... i cant do it no matter what, and im really angry and frustrated at it :furious:. its really bugging me...

i have asked other texturers to help, but every1 is to self ritious to teach me... i've also asked if anyone will actually make them for me... can someone give me a break and actualy look at the pictures, and reply PLEASE i'm just gona give up posting here otherwise...

the class 6 X has its parallel nascells raised, and the class 6Y is the same but with flat parallel nascells




tim_scott_2000

Sniper

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28th February 2003

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#30 15 years ago

most pple only know how to edit textures in max im sorry you feel abandoned by modders but truth be told not many know how to texture in milkshape i assume its very similar to max but most if not all modders i know only use max

very sorry if you want i can recommend a site where you can post and are almost garaunteed to get a response whether its good or bad i am unsure i know there are at least 2 pple there who use milkshape

http://www.3dactionplanet.com/bridgecommander/

i would go there regester on the forums and ask away