To whom it may concern: How to change the visible surface damage on ships 5 replies

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bluebird

I'm too cool to Post

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17th March 2003

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#1 16 years ago

This is something I came upon, when I tried to increase the hull value for my sovereign to resemble its ablative armour: Even with high hull values, the damage visible on the ship was as high as with ships of lesser hull value. This lead to some unrealistic results, for example flying around with only the engineer section and a single nacelle, and still 50% of the hull value being intact. After some experimenting, I found out how to change the number of burns and holes on your ships surface.

To change the amount of damage, visible on the ship, open the ship.py file in the bc/scripts/ships folder - NOT the hardpoint.py file, there should be three lines like:

pLODModel.AddLOD(pStats["FilenameHigh"], 10, 200.0, 15.0, 15.0, 400, 900,

pLODModel.AddLOD(pStats["FilenameMed"], 10, 200.0, 15.0, 15.0, 400, 900,

pLODModel.AddLOD(pStats["FilenameLow"], 10, 200.0, 15.0, 15.0, 400, 900,

Each line is for a different display resloution, so if you only use high resolution in the game, you make changes to the first line and may ignore the others.

The last two numbers in each line (here: 400 and 900) are the values for the burns and holes visible on the surface. (400 for burns, 900 for holes). The lower those numbers, the more burns and holes are visible on the ship's surface, the higher those numbers, the lesser burns and holes will appear on the surface.

So if you like, for example your ship to have lots and lots of black burn marks but only a few holes in it, then lower the first number and increase the last (like 200, 2000)




tim_scott_2000

Sniper

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28th February 2003

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#2 16 years ago

thx a lot blue bird makes the game more interesting




bluebird

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17th March 2003

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#3 16 years ago

[COLOR=red]Some corrections to my initial post:[/COLOR] After some more testing, it seems that actually you have to increase the BURN-Value to make the hull less-penetrable. At the moment I'm testing my Sovereign with a hull value of 50.000, a burn-value of 2000 - also, it seems that changing the hole-value has much less effect than I originally thought it had.




The Peacemaker

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19th February 2003

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#4 16 years ago

Hate to revive this thread but is there away to do this with stock ships? I dont see any .py files for them only .pyc




tim_scott_2000

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28th February 2003

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#5 16 years ago

you can get the py files from the sdk all the stock py files are there i think




grim_marmazet

I am a bum!

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13th January 2003

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#6 16 years ago

yes, it would be good to have the ships with less huge gaping holes, but 75% hull intact. I love the look of visible damage, but its just not realistic to have half the ship missing, but harldy any damage to the hull (the defiant is perfect example of this). In DS9 the ships in the DW were heavily damaged, but showed only a few large-ish holes (cept those mirandas, they bought it bad! :> lol). Sorry to rant, thats my two cents!