First I think it would be nice to say hello, as I'm posting on this part of forum for the first time. Usualy I don't lean out of FH forums, but I'm a great fan of Half-Life games and I love to discuss about it. Now to the topic itself. I've searched if this has been discussed both here and on Steam Users Forums but none of those give any results. Rikupsoni also confirmed that he doesn't recall discussion on this. While playing chapter ON RAIL you can hear weird, one can say disturbing sounds of screaming, probably people with some echoing. This is the only place ingame where they are hearable so they do not come from any kind of creature or human you can normally encounter. In Half-Life game files you can find four sound files: 'the_horror' 1, 2, 3 and 4. Already their names suggest the effect they have while listening as it realy made me wonder years ago when I played the game for the first time what I will encounter if I'll proceed. I am sure that you hear one of those in the first level of this chapter, just as you ride on cart out of the water and next when you're closing to the bottom of the rocket silo. I'm not sure if the other two are hearable smewhere else or if they were already mixed in the first ones. So much for description, now my point is that there is no real explenation for their presence. It's the only time in whole game when you can hear ambient sound (they're located in ambient folder in game files) that does not come from any real or unless known source. All other are fighting sounds, machine sounds, alarms... Possibly similar sound can be heared in Half-Life 2 while you enter the children playground on the yard in chapter 'Point Insertion'. Then as you may know you can hear something like distan children sounds wich quickly fade away. Still here it is compleately certain that they are supposed to make player notice if he hasn't already the fact that Combine has prevented people from breeding and is kind of nice atmosphere touch. Even in the game files (it's also an ambient sound) it is described as player's memorys sound. Now the question is what are the main topic sounds supposed to be in Half-Life. All I noticed so far is that they're disturbing, but still it doesn't create any real explenation why VALVe has put them there and what's their purpose or possible meaning. I have few theorys on them myself, but I can be certain of any of those. I know that Half-Life forums have not been very vital since great deal of time, but I'm sure that people who more frequently visit HL2 forums will be also interested in the prequel discussion. So what are your ideas?
I didn't make it!
Pretty insightful :) Anyway, I believe that the rail part of Black Mesa is haunted, as I believe I've heard that the rail isn't used anymore. Perhaps the haunting is the reason why, and Gordon was the unfortunate recipient of the latest ghostly experience.
Who Dares Wins
31st December 2005
Can you tell me what folder they are in so I can listen to them? It's easier that way than finding the level in the game.
Any theory I can come up with to be hoest, is linking other theory about the satelite wich is exactly there and you later fire it to help Lambda science team to limit the effects of Resonance Cascade. That theory states that this device also made it easyer for the Universal Union to open portals to our dimension if even their dark energy equations filled entanglement teleporters (quoting Mossman from hl2) would even require human technology wich was focusing around that other border world cristals or some other capabilitys. Anyway, if it would be the case and you would be responsible for making invasion possible in the first place or just easyer, these sounds could be something like a suggestion of the future trauma to humanity. Maybe.:p
SPDU89Can you tell me what folder they are in so I can listen to them? It's easier that way than finding the level in the game.
Here you go, I have attached them.
EDIT: Due to some reasons they fail to upload properly so I'll tell you where to find them. You have to have program called GCFScape, Steam off or offline and then go to: 'Your Valve folder location'\Steam\SteamApps\half-life or \half-life: source Next in the archive: hl1\sound\ambience\
Who Dares Wins
31st December 2005
They are quite freaky IMO. But who knows why VALVe included them in the game, maybe they are part of a secret area or were going to be part of the game but were not used and were forgotten about when they shipped the game.
I like to belive that they would have rather fixed it in a patch since it's just impossible to not notice them. Even more, they reamin in Half-Life: Source and this game has been even reworked in case of some scripts, so I wouldn't see a reason in not fixing htis if it would be a bug. Ofcourse it might have no meaning, but still the way they're used makes me think they have a purpose.